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Camera Culling

Client-side FPS optimization mod that culls occluded mobs, tile entities, particles, and sign text behind walls with zero heap allocations.
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VO: Camera Culling 1.0.0+1.21.1

File namevanilla-outsider-camera-culling-1.0.0+1.21.1.jar
Uploader
DasikIgaijinDasikIgaijin
Uploaded
Oct 6, 2026
Downloads
10
Size
125.0 KB
Mod Loaders
Fabric
File ID
9084715
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:camera-culling-1700558:9084715"

Learn more about Curse Maven

What's new

[1.0.0+1.21.1]

Added

  • Initial Minecraft 1.21.1 Ground-Zero Port:
  • Full client-side occlusion culling architecture adapted for Minecraft 1.21.1.
  • Multi-vector sightline raycasting against block collision geometry with zero-allocation fast paths.
  • Enclosed block entity culling via BlockEntityRenderDispatcher head injection.
  • Particle occlusion culling with 4m proximity safety bubble and fast solid enclosure checks.
  • Texture atlas animation throttling when paused or in menus.
  • Entity detail LOD gating and linear distance-scaled shadow fading.
  • Boss and mini-boss immunity heuristics with configurable health thresholds.
  • Client personal and server-enforced entity immunity blacklists.
  • In-game Brigadier client command suite (/cameraculling) registered via Fabric API client command registration.
  • Optional graphical configuration GUI integrated via YetAnotherConfigLib (YACL v3) and ModMenu.
  • Seamless interoperability and runtime integration with dasik-library 1.1.0+1.21.1.

Links & Resources:

This mod has no additional files