VO: Camera Culling 1.0.0+1.20.1
Curse Maven Snippet
What's new
[1.0.0+1.20.1]
Added
- Initial Minecraft 1.20.1 Ground-Zero Port (Java 17):
- Full client-side occlusion culling architecture adapted for Minecraft 1.20.1 and Java 17 toolchain.
- Multi-vector sightline raycasting against block collision geometry with zero-allocation fast paths.
- Enclosed block entity culling via
BlockEntityRenderDispatcherhead injection. - Particle occlusion culling with 4m proximity safety bubble and fast solid enclosure checks.
- Texture atlas animation throttling when paused or in menus.
- Entity detail LOD gating and linear distance-scaled shadow fading.
- Boss and mini-boss immunity heuristics with configurable health thresholds.
- Client personal and server-enforced entity immunity blacklists.
- In-game Brigadier client command suite (
/cameraculling) registered via Fabric API client command registration. - Optional graphical configuration GUI integrated via YetAnotherConfigLib (YACL v3) and ModMenu.
- Seamless interoperability and runtime integration with
dasik-library1.1.0+1.20.1.
Links & Resources:
This mod has no additional files

