VO: Camera Culling 1.2.0+26.2
Curse Maven Snippet
What's new
[1.2.0+26.2]
Added
- Entity-Behind-Entity Culling (Crowd & Mob Overdraw Culling):
- Geometric AABB Intersection: Raycasts through candidate occluding mobs to cull entities hidden behind closer opaque mobs.
- Cluster Density Cap: Automatically limits rendered entities in tight 1.5-block clusters to a configurable cap (default:
8). - Profile Linking: Automatically active on
HIGHandSUPERpresets, disabled onLOWandMEDIUMwith manual override support. - In-Game Commands:
/cameraculling entityculling <true|false|auto>— Toggle entity-behind-entity culling independently./cameraculling maxcluster <1-128>— Configure cluster density cap.
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