- Added option setMaxTickTimeBeforeCancellingEntityUpdates - Sets a maximum time that a tick can take before the mod starts canceling EntityLiving updates. Certain entities updates are never cancelled, and those which are cancelled are sorted based on distance from a player, so that entities further from a player are cancelled before ones right next to them. Entities attacking a player or being ridden by a player also never have their updates cancelled. The idea is this option can throttle entity updates in such a way that players do not notice it, while allowing a server to maintain a stable 20tps when it would normally be overloaded.
Added option setTickChanceForTask - Sets a percentage chance for a specific entity AI task to tick each tick. Can be used to throttle updates of certain tasks which might have performance issues. Please be sure to report performance issues to modders so they can fix them, rather than only making use of this option.
Removed option setRandomAITickRate - Throttling all AI task updates is too broad, and can cause issues.
Changed default options in the mod to do nothing (or as close as the option allows) except for setMaxTickTimeBeforeCancellingEntityUpdates, as it should handle everything itself.
Removed options in the default config that were never actually enabled.