Triumph
Adding bosses, dimensions, and their drops.
Triumph is a progression mod where you have to earn things. Six custom-built bosses, two new
dimensions, and a new currency in a new dimension. Every fight is built to be read and dodged rather than
who does the more damage, and everything you get afterwards changes how you play.
Forge 1.20.1. Requires GeckoLib 4.8.4.
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Six bosses
None of them are mobs with high hp and high damage. Each one serves a unique purpose, and each has a fighting style you can learn.
Piglin Warlord — a brute grown too big for its own axe, waiting in the Nether. Has a 10% chance of being summoned whenever a piglin is killed.
Long, heavy telegraphs on every swing. The start boss for this mod:
watch the wind-up, step out of it, punish the recovery.
Nether Knight — guards the gate of a Nether Castle and is leashed to it, so you
cannot drag him into a corridor and trap him. Kill him and the castle's guarded walls turn
to ordinary stone, and then the doors open which is the only way in.
Tower Warden — the top of a six-floor Battle Tower. He plants a tower shield that
blunts everything arriving from the front, chains you back in when you retreat, and
raises the garrison you spent the whole climb killing. Below half health the shield
comes apart for good and he stops caring where you stand.
Blackbeard — 150 HP, and he dies faster than anything else here. He also hits
harder than anything else here, refuses to let you leave, and every blow is an explicit
startup / active / recovery window. Standing still is what kills you, not attrition. You have to defeat him to enter the pirate sea dimension.
Leviathan — a colossal sky-ray that patrols the cloud layer and never lands. You
have to climb to it, which puts you inside the reach of its gust and its dive. It is highly reccomended to have an elytra for this fight.
Tyrannosaurus Rex — twelve blocks of animal, and the only boss nobody summons. It
naturally spawns in the prehistoric dimension. Arrows land for a third, so the fight happens inside its reach.
It heals by eating, so kiting it around a herd loses you ground. It flattens the
undergrowth it walks through and shatters the trees it charges into — bait it into one
and it knocks itself senseless and takes double damage. And it will pick you up in its
jaws and give you a few seconds to escape.
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The dimensions
The Pirate Sea
Open water to the horizon, reached through a portal in the vault of a pirate fort on a
deep-ocean island in your own world. Blackbeard is sitting on the key.
Out there: pirate villages built by a jigsaw generator that proves its own buildings are
sealed before it writes them, each with a captain to cut down and a treasure room behind
him. Raider ships that sail themselves, spot you, and come about. Four craftable ship
classes from a sloop up to a war flagship, each a walkable deck rather than a boat with
seats.
And a crew. The pirates Blackbeard locked in his own brig swear to whoever kills him —
three to seven of them, permanently yours. They follow, they fight, they can be told to
hold a post, and one of them will take the compass and the wheel and sail you to the
next village while you do something else. There's a roster screen on a keybind.
The Storyteller, a villager profession found in the villages, deals exclusively in
Triumph — he neither takes nor gives emeralds. His lower tiers buy what a sailor comes
home with, so there is a way to earn coin that isn't killing a captain. His upper tiers
are the only source of the full Triumph armour set.
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The Prehistoric Dimension
Deep time, torn into shards and dropped side by side. Seven biomes, each one a coherent
slice of a single era with its own ground, its own plants and its own animals — the coal
swamp, the cycad savanna, the fern prairie, the araucaria highland, the mammoth steppe,
the ash waste and the warm shelf. An animal, a tree and a ground block from different
eras never share a biome.
Getting in is a puzzle with the key deliberately somewhere else. The **Time Ruins** are
buried in your overworld: an amber ring with exactly one block missing. The ruins do not
contain any amber. That comes out of rare **amber ore**, underground, anywhere.
Waiting on the other side: brachiosaurus, protoceratops, dimetrodon, sinosauropteryx,
archelon, pterodactyl, tapejara — and the tyrannosaur.
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Battle Towers and Nether Castles
Battle Towers generate across overworld forests, taigas and savannas. Six floors,
each sealed behind wards until its guards are dead, and the roster changes in kind
rather than in number as you climb: a guardroom of plain undead, then archers, then the
crawl, then a pillager garrison, then an evoker's sanctum, then a ravager. The Warden is
at the top and the whole climb comes back to haunt you when he calls it.
Nether Castles sit on the surface of the Nether behind unbreakable warded masonry.
The Knight at the gate is the lock.
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Thirty-two animals, and gear made out of them
Triumph is not only bosses. Overworld biomes get a full roster of animals, each with its
own behaviour and its own drop, and each drop crafts into one piece of utility gear that
does something you actually keep using:
- Capybara → Friendship Bracelet — hostile mobs decline to pick a fight
- Badger → Burrower's Gauntlet — dirt, sand and gravel come away instantly, straight into your pack
- Jaguar → Stalker's Pelt — sneak at full walking speed
- Kangaroo → Spring Boots — Jump Boost II, and the heel eats the first three blocks of any fall
- Meerkat → Sentinel Charm — chirps when something hostile is behind you
- Beaver → Lumberjack's Totem — one log fells the whole tree
- Lion → Lion's Horn — a roar that weakens and routs everything nearby
- Sea Otter → Diver's Locket — dropped things surface, and your arms work underwater
- Ashfin Shark → Serrated Edge — your hits open wounds the sharks can smell
- Manta Ray → Slipstream Fin — your wake becomes a current that carries others
- Narwhal → Sounding Spire — blow it underwater and everything worth diving for lights up
- Electric Eel → Galvanic Coil — hits landed in water wind the coil, and the last one discharges it
- Glow Toad → Glow Flare — throw it, it lights where it lands
- Snowcap Yak → Climbing Harness
Plus the boss spoils: Blackbeard's Hook (a grappling hook, and the landing is on the
house), the Fire Sword, the Gilded Axe, and Cloud Reef Shards from the Leviathan's nest, which infuse
any boots or elytra — including modded ones, keeping their enchantments.
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Triumph itself
Triumph is the currency and the metal. It comes off bosses, out of vaults, and across the
Storyteller's counter. Spent, it makes a tool tier that sits above netherite and mines
this mod's own warded stone, and an armour set at 24 armour points against netherite's 20.
The armour is deliberately not fire-resistant. That is netherite's one trick and it
stays netherite's, so the two are a choice rather than a straight upgrade.
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Contents
- 6 bosses, all custom-modelled and keyframe-animated
- 32 mobs
- 2 dimensions and 7 new biomes
- 6 generated structures: Battle Tower, Nether Castle, Cloud Reef Nest, Time Ruins,
Pirate Island, Pirate Village
- ~98 items and 52 blocks
- Over 300 original sound files
- 7 advancements
- A villager profession with its own trade economy
Requirements
- Minecraft 1.20.1
- Minecraft Forge 47.4.0 or newer
- **GeckoLib 4.8.4** (required — the bosses will not load without it)

