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Cadmus Infrastructure

Experimental
A mod providing a multitude of infrastructure add-ons and resources, many of which for use with OpenComputers.

Cadmus Infrastructure

A mod providing a multitude of infrastructure add-ons and resources, many of which for use with OpenComputers.

Currently implemented features:
  • Colored lights with halos (using Albedo or Mirage) (no recipes provided as of yet).
Planned features:
  • Portals (similar to EnhancedPortals functionality and flexibility, but fully rewritten).
  • Channel-based conduit system with inter-dimensional wireless option using as few TileEntities and as little rendering as possible (Redstone, Lighting, Energy, Fluid, Items + Applied Energistics & OpenComputers; well beyond the capabilities of EnderIO).
  • In-game Audio and (real) Video (using OpenComputers as a controller; will include a full rewrite of our former QMXRadio, which was a fork of OpenFM, which was in turn a fork of DragonsRadioMod).
  • Additional architectures for OpenComputers (additional languages besides Lua).
Known Issues:
  • None at this time (caused by this mod at least; Albedo and Mirage both have an issue which may cause the game to crash on rare occasions; a bugfix merge request for Albedo and Mirage is set to be staged before the next release of Cadmus Infrastructure, after testing).

Note: Photos will be uploaded at a later time. As this mod is experimental and only a single feature is only partially implemented, any renderings would not be indicative of the final product (however, utilizing this mod should not affect your world).

The Cadmus Infrastructure Team

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