Features
- Dialogue-driven faction — talk to Order Administrator units, roamers, villagers and tiered NPCs; every conversation is scripted, not a generic trade window.
- Badge system — Roamer, Tier 1, Tier 2 and Tier 3 badges, each unlocking dialogue, discounts, jobs and supplies.
- Daily supplies — from Tier 1 onward, claim magazines and armor once per in-game day.
- Faction shops — weapons, magazines, survival gear and ammo sold through a dialogue shop with tier-based discounts.
- Quests — keep the order (kill pillagers), mutant research, tier-3 hunt, and a small story chain about the leaked power plant and the test dog K-7.
- Faction reactions — attack villagers or Order members and you are marked a traitor; nearby units turn hostile and taunt you. Attack with a gun and it counts as treason immediately.
- Protection — with a Tier 1+ badge, nearby Order units defend you from hostile mobs (iron golems excepted).
- Bilingual — all text is translated; the client language decides between English and Simplified Chinese.
- Compatibility patches — magazine crafting integration, raid sizing, and ParCool slide animations.
Requirements
- Minecraft 1.20.1, Forge 47.x
- P1nero's Dialogue Lib, Simple Enemy Mod, SDM Economy, TACZ, Curios (required)
- ParCool (optional)
Notes
- The mod is designed around the Simple Enemy Mod unit (
simpleenemymod:ruunit) as the faction's soldier. - Text is stored in lang files; adding a translation is straightforward.

