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By Order

Faction dialogue, daily supplies, shops, quests and faction reactions for post-apocalyptic modpacks.

Features

  • Dialogue-driven faction — talk to Order Administrator units, roamers, villagers and tiered NPCs; every conversation is scripted, not a generic trade window.
  • Badge system — Roamer, Tier 1, Tier 2 and Tier 3 badges, each unlocking dialogue, discounts, jobs and supplies.
  • Daily supplies — from Tier 1 onward, claim magazines and armor once per in-game day.
  • Faction shops — weapons, magazines, survival gear and ammo sold through a dialogue shop with tier-based discounts.
  • Quests — keep the order (kill pillagers), mutant research, tier-3 hunt, and a small story chain about the leaked power plant and the test dog K-7.
  • Faction reactions — attack villagers or Order members and you are marked a traitor; nearby units turn hostile and taunt you. Attack with a gun and it counts as treason immediately.
  • Protection — with a Tier 1+ badge, nearby Order units defend you from hostile mobs (iron golems excepted).
  • Bilingual — all text is translated; the client language decides between English and Simplified Chinese.
  • Compatibility patches — magazine crafting integration, raid sizing, and ParCool slide animations.

Requirements

  • Minecraft 1.20.1, Forge 47.x
  • P1nero's Dialogue Lib, Simple Enemy Mod, SDM Economy, TACZ, Curios (required)
  • ParCool (optional)

Notes

  • The mod is designed around the Simple Enemy Mod unit (simpleenemymod:ruunit) as the faction's soldier.
  • Text is stored in lang files; adding a translation is straightforward.

By Order Team

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