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BUTTERFINGERS

A clumsy-but-earnest servo arm that sorts your chests, plus sentry turrets and a missile battery to guard the city — all drawn as runtime vector machinery.
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BUTTERFINGERS 0.2.4 — 1.21.1 Fabric

File namevector-bots-0.2.4.jar
Uploaded
Sep 2, 2026
Downloads
14
Size
267.5 KB
Mod Loaders
Fabric
File ID
8794925
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:butterfingers-1674395:8794925"

Learn more about Curse Maven

What's new

0.2.4 — the autocannon actually hurts, and sounds like one

Changed

  • The autocannon does real damage now. Each round dealt 1/3 of a heart, which at 20 rounds/s is 6.67 DPS — a zombie took three seconds, an armoured one far longer, and on screen it read as "the rounds hit but nothing happens". Rounds now deal 2.0 (40 DPS). The invulnerability-frame bypass was already wired correctly, so every round was landing; the number was simply too small.
  • Missiles hit harder: direct 12 to 30, blast 6 to 14.
  • New firing sound. The autocannon now runs a proper rapid-fire loop while it is shooting, instead of a single dry click per round — at 20 rounds/s a per-shot sound just piles up into mush. Missiles get their own launch sound.

Fixed

  • Tracers no longer come out behind the turret. A round's streak is 14 blocks long so consecutive rounds join into a ribbon, but a round that had just left the barrel was drawn with its full tail, which stuck 14 blocks out the back of the emplacement. The tail is now capped at the distance the round has actually flown: it grows out of the muzzle instead of through it. The ribbon at range is unchanged.

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