butchercraft-0.10.0-alpha.1.jar
Curse Maven Snippet
What's new
ButcherCraft v0.10.0-alpha.1 — First Playable Production Alpha
Welcome to the first playable alpha of ButcherCraft!
This release marks a major milestone for the project. For the first time, players can interact with a fully functional workstation backed by the same simulation architecture that will power the complete meat processing facility in future releases.
New Features
Grinder Workstation
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Added the first playable workstation: the Grinder.
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Craft and place the Grinder in your world.
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Process Beef Trim into Ground Beef.
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Process Pork Trim into Ground Pork.
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Server-authoritative processing with visible progress.
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Save and load support for active grinder operations.
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Safe duplicate protection prevents multiple outputs from repeated interactions.
Gameplay
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Added player-ready Beef Trim and Ground Beef items.
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Added player-ready Pork Trim and Ground Pork items.
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Added crafting recipe for the Grinder.
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Added improved models, textures, localization, and creative tab support.
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Improved workstation feedback for processing, completion, blocked output, and invalid input.
Production Framework
The Grinder is now integrated into the Production Framework.
Production Runs can now:
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Assign Grinder work.
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Observe Grinder completion.
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Complete only after receiving authoritative workstation results.
Subsystem ownership remains strictly separated, preserving deterministic simulation behavior.
Engine Improvements
This release also includes the platform technology that will support future machines:
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Generic Execution Runtime
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Scheduler Effect Enforcement
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Planning Cadence
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Deterministic Execution Operation Identities
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Production-to-Workstation integration
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Improved persistence and duplicate protection
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Save/load safety improvements
Stability
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1,236 automated unit and integration tests
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19 automated in-world GameTests
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Manual Grinder gameplay verification completed
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Stable data generation
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Numerous persistence and runtime reliability improvements
Known Limitations
This is still an early Alpha release.
Current limitations include:
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One workstation (Grinder)
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Two grinder processes (Beef and Pork)
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Development progression rather than full survival progression
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No worker automation
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No Allocation system
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No Production automation
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Additional processing equipment is still under development
Thank You
Thank you for helping test ButcherCraft during its early development.
Every release brings us one step closer to building a complete industrial-scale meat processing simulation inside Minecraft.
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