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ButcherCraft: Farm to Table

Build and manage your own meat processing operation with realistic production, machinery, and food processing.
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butchercraft-0.9.0-alpha.1.jar

File namebutchercraft-0.9.0-alpha.1.jar
Uploader
DrTboneDrTbone
Uploaded
Jul 22, 2026
Downloads
31
Size
1.0 MB
Mod Loaders
NeoForge
File ID
8488481
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:butchercraft-farm-to-table-1612040:8488481"

Learn more about Curse Maven

What's new

ButcherCraft 0.9.0-alpha.1

Core Simulation Foundation Update

This release completes another major milestone in ButcherCraft's long-term development. While there are relatively few visible gameplay additions, this update significantly expands the underlying simulation architecture that will power future gameplay systems.


Major Additions

Business Operations Framework

Businesses now maintain persistent runtime state independent of their immutable identity.

Added:

  • Business runtime state
  • Business hours
  • Shift management
  • Operational status tracking
  • Maintenance state tracking
  • Integration with the Simulation Clock
  • Deterministic runtime persistence

Workforce Framework

Businesses can now define organizational structures without introducing employees.

Added:

  • Workforce definitions
  • Position types
  • Skill levels
  • Certification requirements
  • Shift-based staffing assignments
  • Staffing rules
  • Workforce persistence

Foundation Improvements

Continued expansion of the ButcherCraft Core simulation platform.

  • Deterministic world simulation
  • Versioned persistence
  • Comprehensive validation
  • Extensive automated testing
  • Improved architecture documentation
  • Continued save compatibility

Stability

  • 647 automated tests passing
  • Stress tested with 20,000 workforce definitions
  • Deterministic loading verified
  • Extensive validation improvements
  • No save-breaking changes

Developer Notes

This release focuses primarily on long-term architecture.

Although there are fewer player-facing features than a typical content update, these systems provide the backbone for future gameplay including:

  • Employee management
  • Production systems
  • Regional economy
  • Logistics
  • Transportation
  • Dynamic businesses
  • Population simulation
  • Market systems

Looking Ahead

The next stage of development shifts ButcherCraft from a detailed meat processing mod toward a living regional simulation platform.

Future updates will introduce connected industries, supply chains, workforce simulation, and a dynamic economy where businesses interact within a persistent world.

Thank you for following ButcherCraft during its early development!

ButcherCraft isn't just about processing meat—it's about building industries, shaping economies, and becoming part of a living world. Every update brings that vision one step closer to reality.

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