header
logo

Butchercraft

screenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot image
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail

Description

I've partnered with RocketNode Hosting!

RocketNode provides top-tier server hosting worldwide, allowing you to set up your server with just a few clicks! Their intuitive dashboard makes server management a breeze, and you can even schedule automatic restarts without needing any coding knowledge.

Use the code LANCE5057 to get 25% off your first month on any of their gaming servers. Get started here: https://rocketnode.com/lance5057

 

 

 Killing an animal nets barely a few bits, maybe some meat and a few leathers, and then the rest just disappears. Such a waste!

 

Butchercraft changes that by adding a butchering system. It goes through every step from slaughter to cooking, netting much more than before by breaking down the entire animal.

Requirements:

NeoForge/Forge - This is a NeoForge only mod. Forge was used for past updates.

Features:

Butcherknife - A razor sharp blade made to swiftly slaughter an animal and cut through meat.
Meathook - A set of metal hooks along a bar to hang carcasses from. Makes butchery easier especially with large creatures.
Butcher Block - A wooden table to butcher small animals and cut things up with a knife.
Meat Grinder - Grinds meat into mince and can even double as a sausage stuffer.
Food! - Tons of new types of meat and ,when combine with Extra Delight, recipes to go with them.

Modpack Makers:

The following things can be edited and added to via JSON datapacks:

Meathook/Butcherblock - Uses a somewhat complex system to load a block or item model then animate them. Takes a single item, outputs loot tables.
Butcher Knife - Uses a loottable, activated when right clicking on specified entity.

FAQ:

Q: Can I use this in my modpack?

A: Of course! Just follow the rules of the license, don't rehost the jar, and don't claim the mod as your own.

Q: Can you backport?

A: No, never ask a modder that.