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Burnt

A Vanilla fire enhancing mod
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Burnt Basic 1.10.5.3

File nameburnt_basic-1.10.5.3-forge-1.21.1.jar
Uploader
pxlbnkpxlbnk
Uploaded
Oct 24, 2026
Downloads
23
Size
8.4 MB
Mod Loaders
Forge
File ID
9313652
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:burnt-basic-1001031:9313652"

Learn more about Curse Maven

What's new

Burnt — 1.10.5.3

  • Much smaller download — 8.4 MB instead of 20.6 MB
  • Terrain Slabs support: burnt, smouldering and recovering ground slabs
  • Three new flags, and flags that survive Create contraptions on every version
  • Better smoke from burning grass, and smoke that follows the wind
  • Burnt blocks are now fragile in Sable on every version, not just NeoForge
  • Living Wind support, and a fix for grass not spreading on a brand new world

Terrain Slabs

  • Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs
  • Half-height ground now burns and recovers exactly the way full blocks do
  • Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt
  • Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs
  • Bonemeal works on them — burnt grass slabs green up instead of turning to dirt
  • Recovering grass slabs are placed in a random rotation, like the full blocks
  • They only show up in the creative tab when Terrain Slabs is installed

Flags

On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth.

Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched.

Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right:

  • Creeper flag — lime wool and a creeper head
  • Wilderness flag — yellow wool and a spruce sapling
  • Fire flag — red wool and a campfire

Smoke and flames

  • Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close
  • That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should
  • Smouldering grass now gives off light flame smoke as well as its flames
  • Light flame smoke now drifts with the wind — it used to rise straight up regardless
  • The heat fog over hot burnt ground is 50% larger

LevelZ (Fabric only)

  • Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked
  • Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing
  • Works with both LevelZ 1.x and 2.x

Living Wind

  • Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one
  • Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's

Sable

  • Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile
  • Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time

Fixes

  • Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing
  • Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back
  • 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages

Download size

  • Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected