Burnt Basic (Just the burn)

Burnt... but just the fire. A Vanilla fire enhancing mod

File Details

Burnt Basic 1.10.4

  • R
  • Jun 28, 2026
  • 21.20 MB
  • 15
  • 1.20.1
  • NeoForge

File Name

burnt_basic-1.10.4-neoforge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

NeoForge

implementation fg.deobf("curse.maven:burnt-basic-1001031:8334011")
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Fixes


•Stripping burnt logs now actually converts them (fixes the Immersive Weathering interaction — was a 1.20.1 bug)
•Buttons and campfires now burn down properly
•Burnt planks / logs→planks / logs→wood recipes now work (were silently broken)
•Fire extinguisher no longer acts as an unbreakable shield in the off-hand (major exploit)
•Fire barrels no longer explode endlessly with Realistic Explosion Physics
•Red moss (Nature's Spirit) no longer all ignites at once
•Smoke plumes now despawn and have a max height (no more endless smoke into the sky)
•Smoldering fences/gates char down instead of lingering forever; fence smoke now blows correctly with the wind; fixed missing smoldering-fence textures
•Smoldering grass under a solid block goes straight to burnt
•Grass/dirt only becomes burnt path when uncovered (vanilla parity)
•Iron golems no longer put out campfires or chase eternal fire on netherrack
•Crash fix: grass recovery vs. Oh The Biomes We've Gone bonemeal handler


New / content


•Recipes: broken burnt log (and stripped) → 2 charcoal
•Sooty logs/wood are axe-strippable → vanilla stripped log/wood + drop soot
•Reworked grass recovery (forest-style, config-driven speed) with new textures
•Create Aeronautics envelopes & sails can be extinguished (water/snowball/wind/rain/hand)


Performance


•Fixed an entity leak (FallingSlab build-up) and blast-leaves FPS lag
•Optimized the fire-fleeing and golem fire-fighting AI