Buntsy
A WIP mod. Currently in alpha for play testing.
- What is added -
- New biome - Cuterly biome

Cute new biome using pastel pink and blue pallet, new trees, mushrooms, flowers and grass are mixed into the biome, where fairies and silkbuns spawn.
New biome - Candy crags
Cute new desert biome made out of candy rocks that can be turned to sugar. Fairies spawn here.

The silkbun is a new cute and fluffy bunny moth that roams around in the cuterly biome, they like to take naps, during which they form a cocoon. After their napping they shed the cocoon which can be used for crafting. When growing up they drop molted moth wings that can be turned into a special thread.

The fairy is a creature that can be tamed with sugar and controlled with a fairy staff. It can be assigned to various functional blocks to make them work.

The hootcat is a rare animal that can spawn anywhere. It produces hootcat feathers for armor making and can be tamed with hootnip. Bringing an untamed hootcat to the nether turns it into a phelinix.

The phelinix can be tamed with blazing hootnip and drops blazing feathers. These can be ground down into blaze powder.


The offering bench can be assigned to a fairy in order to feed them sweet foods such as sugar. This makes the fairy work.
This can be attached to gentlit trees to produce gentlit syrup, a very sweet food for fairies.
Assigning a fairy to it and filling it with dust turns it into fairy dust, used for crafting.
The collection tray can be used by a fairy to collect things from its surroundings such as growable minerals and flowers.
The grinding wheel grinds ores and crystal shards into their components, having a chance of giving pristine ore samples for mineral growing. Can also be used to grind other items.
The spinning wheel can be used to extract thread from certain items such as wool, cocoons or molted moth wings.
The magic crystalizer crystalizes pristine samples using fairy dust to make growable minerals.
The mixer can mix different items to make blends and also a few shapeless crafting recipes.
The fume distiller uses catalysts and resources to store their fumes into a bottle for later usage.
The fume spreader spreads the fumes placed inside it, providing buffs and effects to blocks and entities nearby.
Production fume - No effects
Efficiency fume - Makes fairies consume less food and lets you add more stations under its reign.
Acceleration fume - Makes blocks registered under a fairy run faster.
Growth fume - Makes plants around it grow faster.
Change fume - Changes animal variants such as cats or silkbuns.
Rejuvenation fume - Turns adult animals back into babies.
Sin fume - Damages nearby entities.
Gluttony fume - Makes fairies consume twice the amount of food at once.
Sloth fume - Makes silkbuns' sleep cycle faster.
Holds items for infusion crafting, place these around an infusion altar.
Relays the assigned fairy's power to an infusion altar or other binded block.
Infuses items when at least one power relay is present and working and has 4 infusion pedestals 1 block away in each direction.
After a long crafting chain involving most items in the game you get to unlock the end game item of the mod: The prismatic beacon. The prismatic beacon is a beacon that can be customized in its structure with effect modifiers to give infinite range effects.

Mineral clusters can be grown in the magic crystalizer and harvested when fully grown, this, however breaks the cluster. Using a collection tray, a fairy is able to collect crystals from it without breaking it making it an infinite resource generator.
- Tools and armor
- Silky armor

A new set of armor, the silky set, which is a competitor to netherite, can be made using silky ingots and gems, made through a long production chain from silkbuns and fairies.

This armor is on the weaker side but makes up with a beautiful aesthetic. Its made from gold and hootcat feathers.

Cosmetic pieces of clothing can be made from silk fabric.
Strawberry plant
Hootnip plant (for future additions)