Bundle Organizer

Clearer vanilla Bundles: free-space number, clickable item panel, search, sorting by category, unload and pack. Works on any server, full features with the mod on both sides.
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bundleorganizer-1.1.0.jar

File namebundleorganizer-1.1.0.jar
Uploader
Rainy228Rainy228
Uploaded
Oct 9, 2026
Downloads
4
Size
97.5 KB
Mod Loaders
NeoForge
File ID
9112764
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:bundle-organizer-1735642:9112764"

Learn more about Curse Maven

What's new

1.1.0

Big update: a clickable panel, item icons, taking items out of bundles, unload and pack.

Added

  • Pinned panel (V over a bundle): click a row to take that stack onto the cursor, right click or Shift+click to send it to the inventory
  • Item icons in the panel rows, with a compact mode for a text-only panel
  • Search field in the pinned panel (by name or id, @modid filters by mod); non-matching rows are dimmed
  • Mouse wheel scrolling for long bundles in the pinned panel
  • Buttons in the pinned panel: Sort, Unload, Pack; clicking a category in the legend sets the filter
  • Unload (J): moves everything (or only the filtered category) from the bundle into your inventory
  • Pack (L): moves matching items (or only the filtered category) from your inventory into the bundle
  • Thin category-coloured fill bar on the bundle icon
  • Smooth fill bar animation and a soft pulse on almost full bundles
  • Marker for the stack that comes out next, when the game exposes it
  • Panel offsets X and Y for JEI, EMI and REI overlays
  • Configurable category colours (#RRGGBB)
  • Optional auto-sort of the bundles in your inventory when you close a screen
  • Server options allowExtraction and allowPacking
  • English and Russian translations for everything new

Changed

  • Panel is wider and fits the screen height by showing fewer rows when needed
  • The panel no longer claims that the first row always comes out first

Notes

  • Taking, unloading and packing are done by the server, which checks every request; the mod must be on the server
  • None of the new actions work in the creative inventory

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