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Building Gadgets 2 (Fabric)

A Fabric port of Direwolf20's Building Gadgets. Easier building on Fabric.
The Copy-Paste Gadget allows you to set 2 corners and copy everything inside of it.

The Copy-Paste Gadget allows you to set 2 corners and copy everything inside of it.

Paste your copied house or build wherever you want and see it's preview.

Paste your copied house or build wherever you want and see it's preview.

With the Building Gadget in surface mode you can build whole floors in one go.

With the Building Gadget in surface mode you can build whole floors in one go.

The Exchanging Gadget can turn blocks of one type into another without needing to manually break and replace them.

The Exchanging Gadget can turn blocks of one type into another without needing to manually break and replace them.

Blocks will appear in front of you as they place.

Blocks will appear in front of you as they place.

One keybind will let you open the radial menu that lets you change the build modes, range, undo, anchor, and more for all your builds.

One keybind will let you open the radial menu that lets you change the build modes, range, undo, anchor, and more for all your builds.

Description

This is an unofficial Fabric port of Direwolf20's "Building Gadgets", a building tools mod.

Five gadgets do the work of a thousand clicks:
The Building Gadget places rows, walls, columns and surfaces of any block.
The Exchanging Gadget swaps blocks in place.
The Copy-Paste and Cut-Paste Gadgets move whole builds and machines.
The Destruction Gadget clears an area.
Every gadget shows exactly what it is about to do before you click, and every action can be undone.
The Template Manager saves copies as templates you can share as text.

This is an unofficial port to Fabric. The content within the mod is Direwolf20's and the Building Gadgets team's. This mod focuses on bringing the quality and enjoyment of Building Gadgets 2 to Fabric while ensuring to maintain parity in content with the original while also providing the occasional bug fix or compatibility change as needed.

Charging the gadgets
The gadgets run on energy. On Fabric they take the standard Fabric energy (Team Reborn Energy, built in), so any Fabric mod's charger fills them, for example Tech Reborn's chargers. To play without power, set a gadget's `maxPower` to 0 in `buildinggadgets2-common.toml` and it works uncharged.

Where blocks come from
Your inventory, items that hold items (backpacks), a linked inventory, and etc.

Claims
Gadgets respect land claims from Fabric claim mods that use the Common Protection API (Flan, GOML and others): they won't build into or break blocks in a claim you can't edit.

Direwolf20's Links:

Bug Reporting
Any issues you find in the mod please report them in the comments and do not clutter the issue tracker of Direwolf20. I'm actively still working through to find any issues with the mod so anything found and posted in the comments is appreciated (please just let me know which version and how you found it)!

Dependencies:
REQUIRED:
Fabric API

OPTIONAL:
Trinkets (all versions) or Accessories (1.20.1 and 1.21.1): pull blocks from those slots
Patchouli (1.20.1 and 1.21.1): the guide book
Applied Energistics 2 (1.20.1 only): build from a linked ME network

Credits

Original Creation: Direwolf20 and ErrorMikey (the Building Gadgets team)

Building Gadgets 2 (Fabric) Team

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