File Details
resourcehud-2.3.jar
- R
- Apr 24, 2026
- 100.67 KB
- 538
- 1.21.1
- NeoForge
File Name
resourcehud-2.3.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
ResourceHUD v2.3 — Changelog
Minecraft 1.21.1 · NeoForge
New Features
Recipe Tab
- New tab in the HUD listing all recipes known by the colony's crafters
- Built-in search bar, fully AZERTY compatible (and all keyboard layouts)
- Keyboard is captured while typing: Minecraft shortcuts (E, I…) are ignored during search
- Escape clears the search without closing the screen; second Escape closes normally
Persistent Recipe Database
- Crafter recipes are now saved between sessions in
config/ - Per-world/server isolation: each singleplayer world and each server has its own recipe file — server recipes don't bleed into singleplayer, and players who download the mod start with an empty database
- Automatic migration from the old format (v2.2 → v2.3 seamless)
Improvements
- Builder name and task name are now centered in both tabs
- The HUD keeps a stable size when switching between Builder and Recipe tabs
- Smart rescan after teaching: after teaching a recipe to a crafter, the mod rescans every 5 seconds for 2 minutes to catch the server sync as soon as it arrives
- Domum Ornamentum: if any variant of a material is known (e.g. Gray Wool Diamond Pillar), all other variants of the same material (Gray Wool Stairs, Gray Wool Panel…) no longer show
?— the Architect's Cutter can cut them all
Bug Fixes
- AZERTY fix: the search bar was using QWERTY key mapping, causing wrong characters
- DB wipe fix: scanning crafters in singleplayer no longer erases the 1400+ recipes loaded from the server DB
- FancyMenu compatibility fix: removed the
CharacterTypedevent handler that caused a crash on startup when FancyMenu was installed

