File Details
26.1.x_8.0.0 Beta Release 6
- B
- Apr 27, 2026
- 5.71 MB
- 172
- 26.1.2+2
- NeoForge
File Name
BCunofficial-26.1.2_8.0.0-br6.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
- Finished porting the Filler, the Filler Planner, Blueprint, Architect's Table, Electronic Library, Builder, Single Block Schematic, and Replacer
- Fixed the spawnable Volume Box entity
- Finished porting the Flood Gate
- Finished porting the Chute
- Correctly implemented the List item for advanced pipe filtering for 26.1.x and added a new "Matches" ledger and implemented its help ledger
- Got the BuildCraft Guide Book and the (now distinct) BuildCraft Configuration Guide into a usable state. Still needs polish and information additions.
- Updated NeoForge to 26.1.2.12-beta and JEI to 29.5.0.26 for Minecraft 26.1.2.
- Tuned oil world generation: shallow oceans now slightly oilier than land, deep oceans the rare prize tier, average per-chunk ocean rate roughly 15× lower than before so oil isn't guaranteed wherever there is water.
- Engine & MJ Dynamo polish: usage tooltips, restored block-name translations, fixed GUI textures, max-1-gear-per-slot enforcement, MJ Dynamo power ledger now reports RF (not MJ) and Help ledger shows the live conversion rate as gears are installed; engine power-ledger icon animations are now driven by the sprite atlas so resource packs can override frametime/frames/interpolation.
- Finished porting the Filtered Buffer.
- Markers now drop themselves when broken or washed away
- Fixed being able to phase through the Quarry rigging every so often
- Fixed oil-well generation and the pump's infinite-spring detection for the −64 world floor
- Added usage tooltips to the Land Mark, Path Mark, Quarry, Mining Well, and unpainted Paintbrush
- Pipe gates and wire pluggables now drop themselves when the parent pipe is broken in survival
- Fixed the Iron-AND/OR (and higher) Gate connector buttons being click-through no-ops
- All
ItemHandlerSimple-backed inventories (Builder/Filler resource grids, Architect input/output, Auto Workbench, the silicon laser tables, Filtered Buffer, Chute, diamond/emerald/emzuli pipe filters, Electronic Library, Replacer, Zone Planner, engine upgrade slots) now preserve item components (enchantments, custom names, damage, dye colour, banner patterns, written-book pages, bundle contents, etc.) across save/load. Existing worlds keep the components on legacy stacks where the data was preserved.