buffmobs-3.3.1+mc1.21.1-neoforge.jar
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# Changelog - Buffmobs v3.3.1
Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to [elhertz (Hertz)](https://github.com/elhertz), who provided great suggestions and reported several bug fixes, we have a brand new update!
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## 🚀 Key Features & Enhancements
* **Health Synchronization System:**
* Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled.
* **Dimension Max HP Cap:**
* Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in.
* **Preset Override System:**
* Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself.
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## 🐛 Bug Fixes
* **Zombie Leader Balance / Option:**
* In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks.
* Added a configuration option to disable Zombie Leader spawns.
* *Note:* Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: [https://github.com/Khotyz/BuffMobs/issues](https://github.com/Khotyz/BuffMobs/issues).
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## 📝 Developer Note
> "I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅
>
> Thank you all for your continued support and for using **Buffmobs**!"
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*Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.*
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