Brute Force Culling Revived-forge-1.20.1-1.7.jar
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What's new
The development build that I worked on it for months. Expect bugs.
Entity Culling: Resolved multiple bugs causing entity flickering, blinking, and shadow pop-in (especially at low framerates).
Fixes: Corrected depth downsampling logic to prevent false culling through gaps, and resolved blackouts caused by internal map resizing.
Performance: Implemented few complex stuff that I am too lazy to explain. Overall better performance though!
Other: Added motion compensation for fast-moving entities and improved fallback handling for sudden camera/teleportation jumps.
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