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Brute Force Rendering Culling Revived

A performance mod that speeds up Minecraft by aggressively culling hidden chunks and entities, reducing lag without trying to change any visuals.
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Brute Force Culling Revived-forge-1.20.1-1.7.jar

File nameBrute Force Culling Revived-forge-1.20.1-1.7.jar
Uploader
MisanthropyMisanthropy
Uploaded
Jul 19, 2026
Downloads
13.7K
Size
176.0 KB
Mod Loaders
Forge
File ID
8462982
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brute-force-rendering-culling-revived-1519201:8462982")

Learn more about Curse Maven

What's new

The development build that I worked on it for months. Expect bugs.

Entity Culling: Resolved multiple bugs causing entity flickering, blinking, and shadow pop-in (especially at low framerates).

Fixes: Corrected depth downsampling logic to prevent false culling through gaps, and resolved blackouts caused by internal map resizing.

Performance: Implemented few complex stuff that I am too lazy to explain. Overall better performance though!

Other: Added motion compensation for fast-moving entities and improved fallback handling for sudden camera/teleportation jumps.

 

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