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Brute Force Culling Revamped

A modern multiloader port of Brute Force Rendering Culling Revived!
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Brute Force Culling Fabric 1.21.1 - 2.0.0

File namebrute_force_culling-fabric-1.21.1-2.0.0.jar
Uploader
evanbonesevanbones
Uploaded
Oct 24, 2026
Downloads
11
Size
148.3 KB
Mod Loaders
Fabric
File ID
9304612
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:brute-force-culling-revamped-1657611:9304612"

Learn more about Curse Maven

What's new

Added

  • Entity tick culling (off by default): skips the client-side update of entities that are currently culled or outside the field of view. Nearby, glowing and ridden entities and anything on the skip lists keep updating.
  • Vegetation thinning (Sodium only): hides half of the grass, flowers and small plants in chunks far from the camera, with a configurable start distance.
  • Debug options: show only culled objects, and show the depth and culling textures.
  • The debug key now cycles off / counters / counters with timings.
  • Tooltips for every config option.

Changed

  • Ported the latest improvements from the 1.20.1 version.
  • Culling results are read back from the GPU, so reading them no longer stalls the render thread.
  • The chunk culling map is rebuilt when the render distance or world height changes.
  • Entity culling now samples the side of an entity facing the camera, culling fewer entities by mistake near walls.
  • The Warden is no longer culled by default.
  • Lower memory use and fewer allocations in the culling maps.

Fixed

  • Chunks flickering out of view when sprinting around corners.
  • Thin gaps in walls being missed by the depth downsampling, culling chunks that could be seen through them.
  • Everything counting as culled until the first culling results arrive.
  • Culling freezing while the debug profiler (F3 pie chart) was open.
  • Entities behind the camera disappearing for a moment when turning around quickly with Sodium.
  • Changes to the skip lists only taking effect after a restart.
  • Culling breaking after resizing the window or changing render scale with Iris shaders enabled.

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