Brutalist's Toolkit

NaissanceE-inspired mod for brutalist architecture

File Details

Brutalist's Toolkit 1-16 v1-5.jar

  • A
  • Mar 23, 2021
  • 10.81 MB
  • 121
  • 1.16.5+5
  • Forge

File Name

Brutalist's Toolkit 1-16 v1-5.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brutalists-toolkit-410819:3248511")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

//Had issues with files after I messed up and forgot a recipe. oops

 

The dream of a far-off, endless structure complex begins.

 

- Revamped Render Lights System: Now uses a Remote instead of a Wrench. Sneak + right click to open the light level menu, then adjust
the level as you see fit. Right click on a Render Light with the Remote without sneaking afterwards, and its light level will change.

- New sprites for the Light GUI bar.

(Huge thanks to TheDerpySupport#0001 for helping me with the new Light System procedures!)

 

-Added generated structures. These come with crates full of building blocks; and they occasionally may store certain rare materials.
If you find a new material while exploring these structures, hold on to it. It may prove to be invaluable in a later update.
-Added a loot table to be used within these structures: "brutalists_toolkit:ruinsloot"

 

- Changed Music Disc song to "evigt". Listen to it in the teaser video here: https://www.youtube.com/watch?v=nBnlfKMm4sw
- Added Render Crates (Replacement for chests; as making animated blocks is a lot more trouble than it seems).
- Added Render Trapdoors.
- Added Render Grass, Render Logs and Render Leaves. These do not naturally appear right now, but will be implemented naturally in the next update.

 

- Fixed Render Pacifier's description: Now correctly tells the player "10 block radius" instead of 20 blocks. Also clarifies the use of
Redstone to turn it on/off.
- Fixed Render Pacifier's texture to now be the same shade of gray as the Render Cube.

- Re-organized the creative tab.

 

- Revamped the custom dimension (empty for now) - now properly generates completely filled with Render Cubes. The next step will be
to change the top and bottom to not have noisy bedrock but a smooth unbreakable surface.
- Added a command "/btk_warp" - teleports you to the custom dimension from the overworld and vice versa. Not recommended to use right now,
this is meant for a last resort if one were to get stuck in this dimension when it is fully released.