File Details
BRTB 1.2.0 Snapshot 0921-2020 - MC 1.15.2
- B
- Sep 22, 2020
- 37.72 MB
- 151
- 1.15.2
File Name
BRTB 1.2.0 1.15.2.jar
Supported Versions
- 1.15.2
Additions
Blocks
- Scrap metal bales for all scrap metal types except zirconium
- Compressed block variants for scrap metal
- Melting them gives 1 block of the corresponding metal and 10 times more XP.
- Made with 9 scrap metal items.
- Also can be used for detail in junkyards.
- Chiseled zirconium variants, crafted with zirconium slabs in different ways and can be switched in the crafting table.
- Wood plank variants for viridescent, azuri and mauve wood types.
- No crafting recipes yet.
- Clapboards, panels, carved/vertical planks and parquets.
- Clapboards simply continuous planks for wood siding houses.
- Panels simply tile equivalent for floors and walls
- Carved for decoration with unique patterns for each wood type.
- Parquets are decorative blocks for floors.
- Stairs and slabs for panels and parquets
- Walls for clapboard and panels, behave like glass panes.
- Stairs and slabs for panels and parquets
- Parquets are decorative blocks for floors.
- Clapboards, panels, carved/vertical planks and parquets.
- No crafting recipes yet.
- Made with 9 scrap metal items.
- Melting them gives 1 block of the corresponding metal and 10 times more XP.
- Compressed block variants for scrap metal
- Marlstone pillars for more decoration.
Mauve log variants, trunks, ladders and bookshelves
Barrels for each wood type, function like vanilla barrels, which will become spruce barrels in the future.
Enchantments
- Detonator - Increases explosion size and power for dynamite guns, 3 levels.
- Carpet Bomber - Incompatible with detonator to prevent overpowering. Similar to multishot, and creates 4 smaller explosions around the main one.
Curse of Detonation - Has a 10%*level chance for the dynamite stick to detonate where the shooter is when the gun is fired.
Items
- Drothium bows, more powerful bows with good durability
- Alexandrite dynamite guns - legendary high durability, low power dynamite guns
- Alexandrothian and pieces to put together and use on the center polished pyroxenite in the fortress ground floor.
Mobs
- Drothian Fortress General - A boss for the fortress
- Has 500 health
- Has 3 phases of the fight
- Phase 1 - Easiest, chases and does melee only attacking.
- Phase 2 - Harder, summons 4 fortress guards every 15 seconds which look like clones of the boss.
- Phase 3 - Hardest, stops summing fortress guards, regenerates health, but can't return to 2nd phase. Also has thorn-like attack which is unavoidable with any armor.
- Phase 2 - Harder, summons 4 fortress guards every 15 seconds which look like clones of the boss.
- Phase 1 - Easiest, chases and does melee only attacking.
- Has 3 phases of the fight
- Has 500 health
Structures
- Drothian Fortress - A rare, massive, castle-like structure where the boss is spawned and defeated. Has 4 spawners to spawn guards in the corners. After the boss is defeated and the ground floor and basement are cleared, a drothium and vibranium farm is possible through the scrap metal mechanic.
- Brine Ruins - Ocean ruins which are found in the brines, made of brinemud, marlstone, aquastone or pyroxenite.
World
- Patches of brinemud now generate from sea level down to Y-52 underneath marlstone gravel to make it easier to get the 2nd tier of tools.
Changes
Blocks
- Alexandrite ore is now as rare as ancient debris from 1.16.
- Made vibranium ore rarer.
- Readjusted harvest levels of stones so certain tools or higher required to break them.
- Drothwood - Marlstone, Lignite, Serpentine, Linarite
- Brine - Drothwood + Pyroxenite, Adventurine, Black Opal, Aquastone, Feldine, Sodalite
- Feldine - Brine + Vibranium and Drothium
- Vibranium - Feldine + Alexandrite
- Feldine - Brine + Vibranium and Drothium
- Brine - Drothwood + Pyroxenite, Adventurine, Black Opal, Aquastone, Feldine, Sodalite
- Drothwood - Marlstone, Lignite, Serpentine, Linarite
Items
- Reset harvest level of tools to appropriate levels.
Mobs
- Nerfed drothids and dropedes as they were too strong in a survival test for the update content.
Textures
- Fixed filenames for item and armor textures, removed vanilla/unused item textures
- Hematite, fire agate, and sugilite now have improved textures.
- Fixed obsidian brick, polished and tile textures to go better with each other.
- Added files for green jade variants, and cut brick, pavement or consistency variants for all 6 overworld stone types for a future update.
Bug Fixes
- Lignite ore dropped an additional ore item if you were doing a survival test.
- Zirconium and lepidote slabs did not stack.
- Lepidote and all transparent slabs did not render correctly.
- Aleots did not despawn, meaning spending long times in a certain area would eventually cause the game to lag.
- Fixed some other minor bugs and performance inprovements.