All tools:
Tempered: Negates durability loss when mining natural non-resource blocks.
Excavate: Tool mines in a 3x3 radius.
Silk touch: No changes.
Axe:
Molten: Automatically smelts block and loot drops. Treasure enchantment.
Hoe:
Harvest: Harvested crops have their yield increased and automatically replant.
Fishing rod:
Grapple: Increases reeling strength. Reeling while the bobber is attached to a block pulls the user towards it.
Deep fryer: Cooks caught fish and sets reeled targets on fire.
Luck of the Sea: Additionally increases fishing speed.
Helmet:
Filtered: Shortens harmful effect durations while extending beneficial ones.
Insight: Increases looting level and luck scaling with total armor enchantability.
Dexterity: Prevents underwater mining slowdown and increases reach distance with tools.
Chestplate:
Vitality: Increases maximum health and healing effectiveness.
Barrier: Grants a barrier which limits incoming damage. Recharges over time.
Adaptive: Gradually increases resistance when taking damage of the same type. Resets when taking damage from a different type.
Thorns: Chance to reflect a percentage of damage taken. Effect increased while at or below half health. Effect no longer damages armor.
Leggings:
Rush: Increases damage resistance while at or below half health. Effect increased while sprinting.
Scavenger: Loot drops are pulled to the wearer and temporarily boost armor toughness.
Stabilize: Reduces knockback and prevents explosions from breaking nearby blocks.
Swift sneak: Additionally reduces monster awareness radius.
Boots:
Agility: Increases step height and grants extra movement speed depending on total armor.
Friction: Allows sliding down and jumping off walls for a short duration.
Depth Strider: Additionally allows water-specific bonuses on land.
Soul Speed: Speed bonus is also active while at or below a quarter of health.
Frost Walker: No changes
Sword:
Sweeping Edge: Sweeping attacks deal extra damage for each target hit.
Smite: Extra damage is also applied to targets with negative status effects.
Fire Aspect: Additional strikes on burning targets increases burn damage, up to 3.
Bow:
Power Shot: Arrows can be overcharged, significantly increasing damage and knockback. Weapon glows red when fully overcharged.
Flame: Additional hits on burning targets increase burn damage up to 4.
Barrage: Significantly increases draw speed and returns hit arrows.
Crossbow:
Volley: Arrow hits automatically reload the weapon.
Multishot: Arrows ignore iframes; All 3 arrows can deal full damage to a single target.
Piercing: No changes.
Trident:
Impaling: Deals extra damage to any target in water or rain instead of only aquatic-type targets.
Channeling: Functions in any weather
Riptide: No changes
Mace:
Breach: Fully reworked; Smash attacks boost armor piercing and speed of the next few attacks. Weapon glows red while this bonus is active.
Blacksmith: Removes durability loss. Smash attack kills repair a random equipped item.
Density: No changes.
Wind burst: No changes.
Removed Enchantments:
Protection
Fire/Blast/Projectile Protection
Feather falling
Unbreaking
Efficiency
Mending
Fortune
Looting
Sharpness
Knockback
Bane of Arthropods
Aqua Affinity
Respiration
Power
Punch
Infinity
Quick Charge
Lure
Loyalty (Trident returns to user by default)
Curse of Binding
Curse of Vanishing