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Broadcast Craft

Functional broadcast cameras, PTZ control, tally lights and video switching for Minecraft.
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BroadcastCraft 0.2.1

File namebroadcastcraft-0.2.1.jar
Uploader
tweedlextweedlex
Uploaded
Sep 1, 2026
Downloads
80
Size
672.1 KB
Mod Loaders
Forge
File ID
8786538
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:broadcastcraft-1642180:8786538")

Learn more about Curse Maven

What's new

BroadcastCraft 0.2.1

A big usability and content update — and the one that answers the feedback from the comments.

Easier to get into

Two of you said the mod is hard to start with. Both are addressed:

  • Broadcast Handbook — a new in-game book. Eleven chapters, including a seven-step build-along that takes you from an empty field to a working station, and a troubleshooting page explaining what every monitor status colour means. It's the first item in the creative tab.
  • Twelve advancements that walk you along the signal chain: camera → mixer → linking tool → monitor → ON AIR → station → remote. Finish them and you've built a working station without anyone telling you how.

New

  • Ten studio props, picked from what a real gallery actually contains: Fresnel studio light, ceiling softbox, PAR can, softbox on a stand, cyclorama floor light and lighting truss — all of which genuinely light your set — plus boom and desk microphones, a studio clock and a green screen.
  • Broadcast Server block.
  • Mixer keybinds — ALT+1–4 to preview a camera, ALT+C to cut, ALT+B for black. They work without the mixer screen open, so you can watch the studio instead of having the UI cover the cameras you're judging. Rebindable in Controls.
  • Optional Simple Voice Chat support — speak in front of a camera that's on Program and you're heard from every television tuned to that station, anywhere in the world. Nothing changes if you don't have Simple Voice Chat.
  • Analog picture look for televisions: PAL or NTSC scanlines and colour cast, off by default in the config.
  • Blocks now have mining tags, so a pickaxe actually helps.
  • The vision mixer makes a sound when you cut.

Changed

  • New models for the camera, vision mixer and monitors, made by a community artist — this answers "will you make the textures better".
  • All item icons redrawn as one consistent set.
  • The ON AIR sign, cable reel, rack unit and presenter desk are no longer plain cubes. The ON AIR sign's lit state is now actually visible; before, a powered sign looked identical to an unpowered one.
  • Decorative props have proper hitboxes — a microphone stand no longer has the collision box of a solid cubic metre.

Fixed

  • Broadcast Monitors and Vision Mixers no longer let you see through the world.
  • The Broadcast Server dropped nothing when broken, and neither it nor the Handbook could be crafted.
  • Three recipes were broken by a typo in an item id.
  • The TV remote was still using vanilla's comparator texture.

Known limitation: shaderpacks

With Iris/Oculus and a shaderpack enabled, camera feeds are paused and monitors show a standby screen. Everything comes back the instant you turn shaders off.

This is not laziness. Feeds work by rendering the world a second time into an off-screen texture, and that is exactly the stage a shader pipeline replaces — doing it anyway corrupted the frame. A cheaper workaround was built and tested against Oculus + Embeddium + Complementary, and it crashed on world entry, so it was removed. Making it work properly would mean a full shader pipeline per camera feed — roughly the cost of running a second game — which is not a trade worth making for a picture on a monitor.

The mod detects your shader mod at startup and says so in the log, so future reports carry that context.

This mod has no related projects