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百家列|Brin's Wathe

New role additions and balance adjustments based on Wathe and Kin's Wathe.
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BrinsWathe-1.1.0.jar

File nameBrinsWathe-1.1.0.jar
Uploader
ErinDaxErinDax
Uploaded
Sep 7, 2026
Downloads
10
Size
463.1 KB
Mod Loaders
Fabric
File ID
8827375
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:brins-wathe-1685521:8827375"

Learn more about Curse Maven

What's new

# Brin's Wathe v1.1.0 Content Update:

## **BUG FIXES**
1. Fixed a bug where the Trapper started with 100 gold.
2. Fixed a bug where the Operator's connected player would not automatically enter the dead player channel after death.
3. Fixed a bug where the Operator's ability had no cooldown, no cost, and could switch targets at will.
4. Fixed a bug where the Illusionist's clones could not interact with objects or pass through doors.
5. Fixed a bug where the Zealot's fake gun could actually kill players.
6. Fixed a bug where the Berserker would remain alive after falling out of the game area.
7. Fixed a bug where newly added Killer roles would not receive a phone when a Hacker was present.
8. Fixed a bug where the Coroner could see the outlines of the Illusionist's clones.
9. Fixed a bug where bodies archived by the Archivist could still be resurrected by the Necromancer.


## **GAME ADJUSTMENTS**
1. Added low sanity penalties: players will die one minute after reaching minimum sanity.
2. Removed gun shops from all newly added Civilian roles (except the Medium), and changed it so the Medium cannot pick up guns.
3. Added an AFK detection system: players who are AFK for two minutes will be kicked from the server, with a 60-second countdown warning. (Captured players are exempt from this detection; it only applies to living players in the game.)


## **ROLE ADJUSTMENTS**
- Nightmare: Removed the Nightmare's instinct ability. The Nightmare can now forcibly assign sleep tasks to players, which directly replace the target's current task. Each time a player is successfully seeded, the Nightmare gains a shield stack.
- Bone Harvester: Changed the Bone Harvester's active ability to a passive one. The Bone Harvester can now purchase a Boning Knife from the shop, which can be used on corpses with bones to extract bones and gain a shield.
- Operator: Changed the Operator's connection logic. The Operator can now connect remotely and can no longer connect to the Medium.
- Illusionist: Optimized clone logic; clones now appear more realistic. Added clone indicators — the action bar now shows which clone the player is currently controlling.
- Watchman: Renamed to Survival Expert. Passive ability remains unchanged. Can now see players caught in Trapper's traps and can rescue them by using the ability on them. Additionally, when a Trapper is present, the Survival Expert's spawn rate is increased by 25%.
- Stunt Double: Removed the Stunt Double's teleport ability. The Stunt Double can now select a player to die in their place.
- Gambler: Removed the Gambler's instinct ability.
- Penitent: Modified the Penitent's win condition. The Penitent must personally kill their designated target players. Upon reaching the required kill count, they achieve an independent victory. The Penitent starts with one shield stack. If the Killers win and the Penitent's condition is not met, the Penitent is counted with the Killers. If the Penitent meets their win condition, they win independently. Killing the correct target grants an additional shield stack; killing the wrong target applies poison. Don't worry — identity hints and antidotes can be purchased from the shop. Note that the antidote takes effect immediately upon purchase.


## **NEW ROLES**
- Terrorist: Neutral. When killed by a gunshot, triggers a 5x5x5 explosion. If the explosion kills >= 4 players, the Terrorist survives.

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