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Brilliant Text

A Library for Minecraft 1.12.2 that allows you to give your text more flare.
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Brilliant Text-3.0.0.jar

File nameBrilliant Text-3.0.0.jar
Uploaded
Aug 26, 2026
Downloads
269
Size
97.9 KB
Mod Loaders
Forge
File ID
8738348
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:brilliant-text-1628066:8738348")

Learn more about Curse Maven

What's new

Brilliant Text 3.0.0

Read before updating

The particle section of `config/brilliant_text_bindings.json` changed format. **Delete your existing
`brilliant_text_bindings.json`** and let it regenerate on the next launch

New

- Formatting characters can now stack **any number of effects** (text color, outline, glow, wiper,
  particles), each rendered either in front of or behind the text.
- New particle option `shouldReduceAlpha`: particles fade out over their lifetime.
- Particles now use `amount` (how many are alive at the same time) instead of the old `rarity` chance.
- `lifetime` is now a `min`/`max` range in **milliseconds**, so each particle picks its own duration.
- Rotation is now defined as `startingRotation` and `endingRotation`
  one to the other over their lifetime, replacing `rotation` / `rotationsPerFrame`.

## Changes

- Particle spawning is far more consistent: a fixed number of particles per piece of text instead of a random chance every tick.
- The default gold and silver presets use smaller and fewer particles.
- The fire formatting (`§v`) was rebuilt out of separate effects and now layers its glow, outline and sparks more cleanly.
- The `Change Vanilla item formatting` option is now correctly marked as requiring a game restart.
- The mod list entry now links to the actual CurseForge page.

## Fixes

- Text using a brilliant formatting code no longer draws a vanilla drop shadow behind it.
- Additional stability fixes around missing or incomplete configuration values.

## For mod developers

The public API was reworked: effects are now composable and layered, and there is a new
`SimpleParticleFactory` for custom particles without writing one from scratch. This is a breaking
change

See the README for the updated usage.

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