Homepage of Pigeonia Featurehouse
See Also: Sweet Potato Mod
See Also: Shurlin
See Also: Wake Up
See Also: Player Skull
Description
When you start exploring huge caves in 1.17, you might get surprised about its deepness and darkness. And the most important issue is, you cannot see anything, and you will miss lots of ores.
By loading this mod, all of the exposed ores will be hightlighted, making it easier to see these ores in the deepness and darkness.
Installation
Make sure you have the latest version of Fabric Loader installed. Afterwards, all you need to do is simply drop the mod into your mods folder. No other mods (not even the Fabric API!) are required in order to use Bright Ore. You do not need to create new worlds in order to take advantage of the mod.
Modpack Permissions
According to the MIT license, you can pack this mod into your modpack. Just remember to remind us if you do so.
FAQ
- 1.16.1 or older?
Nope. The purpose of developing this mod is to serve players who explore huge 1.17 caves. You don't need it in older versions and older caves.
- Forge?
Nope. You can develop your own Forge version of Bright Ore without our permission. Remember to note that the idea of your mod is from here.
Custom Configuration
More information see here.
1.18?
forge port
incompatible with optifine?
my game keeps crashing
It's not necessarily a bug, but is it possible to make this compatible with Indigo renderer? I'm on aof4 testing mods for 1.17 and it breaks the machines and other mods' rendering because it stops Indigo with a "[21:16:15] [Render thread/INFO]: [Indigo] Different rendering plugin detected; not applying Indigo." from I'm guessing this:
. I like the mod and hope it's possible, but if not I understand.
In reply to Sirlancelotthe2nd:
I was keeping looking for the way to compat Indigo's mixins, but I've found the most unexpensive way to deal with Indigo is to disable it.
If you can find any way better to compat Indigo, Phosophur, Sodium or OptiFabric, please email us (teddyxlandlee@hotmail.com | featurehouse@outlook.com) or tell us here as soon as possible.
Enjoy mining!
Edit: This has been reported as an issue: #3. Keep contacting there!
waiting for 1.17pre1~
In reply to Wudji_NotFound:
In a minuteDone 0.3.0. Compatible with 1.17-rc1. Enjoy it!
In reply to teddyxlandlee:
👍
Hi, version 0.2.13 doesn't work in 1.16.5.
Mods use :
[1.16.2-5][Fabric] RPG-HUD-3.8.1
antighost-1.16.5-fabric0.30.0-1.1.3.jar
[Fabric 1.16.4/5] v1.14.157
ash-1.1.14.jar
[1.16.4/5] Boosted Brightness v1.2.1
[21w18a-1.16.2] Bright Ore 0.2.13
dynamic-fps-2.0.2.jar
1.2.2 - Fabric (Entity culling)
[1.16.5] Fabric API 0.34.2
Fabric Language Kotlin 1.5.0+kotlin.1.4.31
InGameAccountSwitcher-Fabric-1.16.5-7.0.7.jar
inventory-control-tweaks-1.3.4+MC1.16.2-1.16.5.jar
litematica-fabric-1.16.4-0.0.0-dev.20210120.213004.jar
malilib-fabric-1.16.4-0.10.0-dev.21+arne.5.jar
MCCT 1.4.0 for Minecraft 1.16
Mod Menu v1.16.9 for 1.16.5
nicephore-fabric-1.16.x-1.1.5.jar
nofade-1.16.5-1.0.1.jar
Not Enough Crashes 3.2.0+1.16.5 Fabric
OptiFabric-v1.9.6
OptiFine_1.16.5_HD_U_G8.jar
orderly-2.0.0-alpha.10-1.16.jar
[1.16.2-5 Fabric] Perspective Mod Redux v0.0.5
Phosphor 0.7.2 for Minecraft 1.16.2+
[1.16.5] ShulkerBoxTooltip-2.3.5+1.16.5
In reply to noltox_exe:
Someone's mentioned this issue last week on GitHub.
My plan is to split out a 1.16.2-5-based release, and I won't make it as Long Term Support (LTS) Minecraft versions.
Edit: try 0.2.14. It's built on 1.16.5.
In reply to teddyxlandlee:
Hi,
What do you mean by "LTS"?
Still incompatible with Fabric Rendering Indigo. Working...Done! Feel free on exploring caves!
1.16.5?
In reply to xpgeeos:
Yes it's for 1.16.2 to 1.16.5 and 1.17 snapshot 21w18a (click the file name to see the tagged versions). Otherwise I've tested it when video reviewing the mod.
In reply to SuntannedDuck2:
Yes, but not necessary.
And of course you can explore underwater ores with this mod.
In reply to teddyxlandlee:
Fair enough, thanks for letting me know. :)