Bridging Mod

Reacharound Placement (Bedrock Bridging) for Forge, Fabric, & Quilt

File Details

[NeoForge 26.1.x] v2.6.6 Bridging Mod

  • R
  • Apr 12, 2026
  • 5.65 MB
  • 25.0K
  • 26.1.2+2
  • NeoForge

File Name

BridgingMod-2.6.6+26.1.neoforge-release.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:bridging-mod-533942:7915822"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## Changelog for 2.6.6 - 26.1 Only - Re-enabled DynamicCrosshair & Dank Storage compatibility. ## Changelog for 2.6.5 - 26.1 Only - Removed compatibility for BankStorage, Dank Storage, & DynamicCrosshair - Once they're updated to 26.1, a new version will be released with support. - Updated to 26.1 - Enabled Bridging Outline by default. - I've used this the entire time and it makes it so much more predictable. - Modpack devs, see `showOutline` in `bridgingmod.json` to revert it. ## Changelog for 2.6.4 1.20.1+ - Italian translations by @exclusive.adom ## Changelog for 2.6.3 - 1.21.11 - Updated to 1.21.11 ## Changelog for 2.6.3 - 1.21.9/10 - Ported by @cassiancc ! ## Changelog for 2.6.3 (1.21.5+) - Hotfix for crosshair rendering crash. ## Changelog for 2.6.2 (All Versions) - Combined minBridgeDistance into a single slider for all directions. - Fixed crash from broken BankStorage compatibility - Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.) - Updated Ukrainian, Russian, & Chinese translations. ## Changelog for 2.6.0 (All Versions) A pretty big release of small things. __**Making Bridging More Comfortable:**__ BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping. **Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. **Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. **Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference. __**Mod Compatibility**__ - Added a compatibility API. Should speed up updates in the future. - Restructured the mod internals for this. Breaking changes. - Compatibility with Bank Storage - Compatibility with Dank Storage - Changed behaviour when the Freelook mod is used. - See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera. - Thanks @crendgrim for making dynamiccrosshair compatibility easier __**Translations:**__ Once again, a big thank you for the translation contributions from: - Ukranian: @Melishy, with tweaks from @xicscon - Russian: @Melishy - Chinese: @Xinyang-Gao __**Other Changes**__ - Config values are now formatted with "block(s)" and "tick(s)" where appropriate. - Changed the toggle bridging keybind to "toggle reacharound placement".