File Details
breedtimer-1.1.0.jar
- R
- May 10, 2026
- 99.40 KB
- 29
- 26.1.2+2
- Fabric
File Name
breedtimer-1.1.0.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
[1.1.0] - 2026-05-10
Added
Villager support
- Adult Villagers now show
✓ Ready(green) by default - After breeding (detected when Villager stops showing heart particles), a 5-minute breed cooldown timer is shown — identical behavior to animals
- Baby Villagers show
Growing: M:SScountdown (20 minutes until adult) - Compact mode shows a dedicated second HUD line:
Villagers X ready Y cooldown Z babies - Sound alert (Pling) plays when a Villager comes back from cooldown, consistent with animal ready-sound
- Baby Villager and Villager cooldown timers persist across world reloads
- FOV culling, distance fade, and line-of-sight checks apply to Villager labels — identical to animal behavior
- WanderingTrader intentionally excluded — cannot breed
New animal coverage
- Added Strider (breeds with Warped Fungus)
- Added Hoglin (breeds with Crimson Fungus)
- Added Armadillo (breeds with Spider Eyes)
- Added MushroomCow / Mooshroom (was previously missed — extends
AbstractCow, notCow) - Added Nautilus (breeds when tamed, new mob in MC 26.1)
Separate enable toggles for Animals and Villagers
- New config options:
Show AnimalsandShow Villagersin the General tab - Each can be disabled independently; the N-keybind still toggles the whole mod
- Compact HUD lines only appear for enabled entity types
- Disabling a type also stops tick-tracking and sound for that type
Timer sync with /tick sprint
- All cooldown and baby-growth timers now use server game time (
level.getGameTime()) for delta calculation - Timers speed up correctly when the server runs at an accelerated tick rate
Changed
- Compact mode HUD now labels each line:
Animals …andVillagers …for clear distinction

