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BreedTimer

BreedTimer shows countdown timers above animals and villagers so you know when they can breed again.

File Details

breedtimer-1.1.0.jar

  • R
  • May 10, 2026
  • 99.40 KB
  • 29
  • 26.1.2+2
  • Fabric

File Name

breedtimer-1.1.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:breedtimer-1507360:8068066"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[1.1.0] - 2026-05-10

Added

Villager support

  • Adult Villagers now show ✓ Ready (green) by default
  • After breeding (detected when Villager stops showing heart particles), a 5-minute breed cooldown timer is shown — identical behavior to animals
  • Baby Villagers show Growing: M:SS countdown (20 minutes until adult)
  • Compact mode shows a dedicated second HUD line: Villagers X ready Y cooldown Z babies
  • Sound alert (Pling) plays when a Villager comes back from cooldown, consistent with animal ready-sound
  • Baby Villager and Villager cooldown timers persist across world reloads
  • FOV culling, distance fade, and line-of-sight checks apply to Villager labels — identical to animal behavior
  • WanderingTrader intentionally excluded — cannot breed

New animal coverage

  • Added Strider (breeds with Warped Fungus)
  • Added Hoglin (breeds with Crimson Fungus)
  • Added Armadillo (breeds with Spider Eyes)
  • Added MushroomCow / Mooshroom (was previously missed — extends AbstractCow, not Cow)
  • Added Nautilus (breeds when tamed, new mob in MC 26.1)

Separate enable toggles for Animals and Villagers

  • New config options: Show Animals and Show Villagers in the General tab
  • Each can be disabled independently; the N-keybind still toggles the whole mod
  • Compact HUD lines only appear for enabled entity types
  • Disabling a type also stops tick-tracking and sound for that type

Timer sync with /tick sprint

  • All cooldown and baby-growth timers now use server game time (level.getGameTime()) for delta calculation
  • Timers speed up correctly when the server runs at an accelerated tick rate

Changed

  • Compact mode HUD now labels each line: Animals … and Villagers … for clear distinction