Description
🏹 Bounty Hunter Board — Dynamic Quests Across Dimensions
Transform villages, Nether strongholds, and End cities into vibrant bounty-hunting hubs! Introduces a complete, mathematically balanced questing progression system to Minecraft featuring 11,000 unique data-driven bounties, multi-dimension kiosks, a live HUD tracker, and a remote Quest Journal.
✨ Features at a Glance
🪵 Dynamic Daily Bounty Board
- Spacious & Immersive UI: High-contrast, easy-to-read cards with clear action requirements (`Entrega` / `Elimina`), animated item icons, and exact reward quantities.
- Daily Automatic Rotation: Board offerings refresh automatically every in-game day (24,000 ticks) or upon discovering a new board kiosk.
- Persistent Completed Cards: Completed bounties stay on the board for the rest of the day stamped with Completed label so you never lose track of your daily accomplishments.
- Reroll & Update Tokens: Earn +1 Update token every time you complete a bounty. Use the update button to refresh the board whenever you want fresh jobs!
- Active Limit Feedback: If your journal is full, cards remain clearly visible with helpful tooltips.
📖 Personal Quest Journal (Press `B`)
- Access your active missions anytime, anywhere by pressing B (configurable in Controls) or clicking the button on any Bounty Board.
- Remote Claiming: Claim rewards instantly straight from your Quest Journal without needing to walk back to the village!
- Full Inventory Protection: If your inventory fills up, overflowing items safely drop at your feet with pickup delay — no items are ever lost.
- Universal Discarding: Free up space by abandoning active tasks at any time using the discard button.
⭐ Favorite HUD Tracker
- Pin any active bounty to your screen using the favorite button in the Quest Journal.
- Clean, non-intrusive single-line HUD display.
- Automatically tracks your progress in real-time and auto-promotes the next mission if your favorite is claimed or discarded.
🪐 Multi-Dimension & Biome Kiosks
- Overworld Kiosks: Open-air green plaza kiosks seamlessly integrated into village centers without damaging homes or roads.
- Nether Portal Arrival: Kiosks spawn right at the Nether portal arrival exit, welcoming you to the Nether.
- Nether Fortress & Bastion Remnants: Distinctive kiosks constructed from Nether Bricks, Polished Blackstone, and Crying Obsidian.
- The End: End kiosks placed on the main arrival island and outer End Cities.
- Dimension Progression: Bounties must be completed in the dimension they belong to, with clear HUD warning badges if you are in the wrong dimension.
⚖️ Mathematical Economy
- 11,000 Hand-Tuned Bounties across 11 themed pools (1,000 bounties per pool).
- No Out-of-Tier Exploits: A $+15\%$ profit margin ensures rewards match the exact danger and difficulty of the task.
- Diamond Era Gating: Unlock lethal Elite and apex Champion bounties once you mine diamonds.
- Anti-Cheat Non-Combinable Rule: Endgame items cannot be combined together in rewards.
🎮 Controls & Keybindings
Press B | Open Quest Journal (Configurable in Options ➔ Controls ➔ Key Binds)
⌨️ Operator & Admin Commands
- `/bounties locate` (or `/bounty_hunter locate`): Locates the nearest village kiosk and gives a 1-click teleport link.
- `/bounties reload` (or `/bounty_hunter reload`): Hot-reloads all JSON pools from data packs.
- `/bounties place_board` (or `/bounty_hunter place_board`): Places a Bounty Board facing the player.
- `/bounties place <variant>`: Places a biome kiosk (`plains`, `desert`, `taiga`, `savanna`, `snowy`).
🌐 Languages Supported
🇺🇸 English (`en_us`)
🇪🇸 Spanish (`es_es`, `es_mx`, `es_ar`, `es_cl`, `es_uy`, `es_ve`, `es_ec`)




