Bounty Hunt Reforged

Hardcore PvP bounty hunting: put item bounties on players, track them with a battery-limited compass, escape with smoke bombs. Murder and combat-logging have consequences.

Bounty Hunt Reforged

A hardcore PvP bounty system for NeoForge servers. Players put real items on each other's heads, hunters accept contracts and track their target with a battery-powered compass, and the hunted fight back with smoke bombs. Every shortcut has a price: cancelling costs you, combat-logging costs you, and killing outside a contract turns you into the target.

How a Hunt Works

  1. Place a bounty – open the Bounty Board, pick a player and deposit items into their bounty pot.
  2. Accept the contract – a hunter takes the job and receives a tracking compass. The target is warned and receives smoke bombs.
  3. Hunt – follow the compass before the contract runs out.
  4. Claim – kill the target to collect the entire pot.

Features

All numbers below are defaults – every one of them can be changed in the config.

The Bounty Board

  • A placeable board block – players simply right-click it, no commands needed.
  • Shows every player with their skin, bounty value, kills, deaths, K/D and online status – 5 per page, with an online/offline filter.
  • Updates live while open: countdowns and hunter counts tick without reopening the board.
  • Preview any bounty's loot before you commit to the hunt.
  • Top-3 leaderboard of the most successful hunters.

Placing Bounties

  • Bounties are paid in items, not money. New deposits merge into the existing pot.
  • Up to 2 slots per deposit, a 60-minute cooldown between bounties, and an item blacklist.

Contracts

  • Up to 4 hunters can chase the same target, but each hunter can only run one contract at a time.
  • Contracts last 2 hours. If time runs out, the hunt ends, the hunter gets a 30-minute cooldown and the bounty stays up for someone else.
  • Cancel within the first 5 minutes for free. After that you take on a debt and a cooldown – and you can't accept new contracts until you pay the debt off with emeralds or diamonds.
  • You can't hunt yourself or your teammates.

The Tracking Compass

  • Points at your target – but only while held in your main hand. Stowed away, it hides the target's position.
  • Runs on a battery: 20 minutes of active tracking, then it burns out and recharges for 40 minutes.
  • Shows the target's last known position (updated every 5 minutes) and the time left on your contract.
  • Soulbound: it can't be dropped, stays with you when you die, and crumbles to dust if anyone else ends up holding it.

Being Hunted

  • You're warned the moment a hunter accepts your bounty, again when one gets within 300 blocks, and you hear a heartbeat once they're within 50.
  • Smoke bombs (6 per hunt): complete invisibility for 35 seconds – armor and held items included – puts out fire and jams every hunter's compass for 60 seconds.
  • While hunted, you visibly bleed below half health.

Claiming the Bounty

  • The hunter receives every item in the pot plus 10 XP levels.
  • The target drops a trophy head, lightning strikes, and the whole server sees the kill.

Murder & High Wanted

  • Any player kill outside an accepted contract is murder. Teamkills and suicides don't count.
  • Murderers are flagged High Wanted: they lose their insurance, get 10 diamonds added to their own bounty (per victim, with a cooldown), glow on the board and are announced to the whole server when they join.
  • Nearby players who aren't on the murderer's team get a danger warning.

Insurance

  • Buy protection with emeralds, diamonds or netherite for up to 3 days – while insured, nobody can accept a contract on you.
  • Committing a murder voids it instantly, and High Wanted players can't buy it at all.

Combat-Log Penalties

  • Logging out while a hunter is within 300 blocks costs 5 XP levels on the spot, plus Slowness, Weakness and Bad Luck on your next login.

Built for Servers

  • Exploit-hardened menus – every screen is server-authoritative. Display items can't be taken, buttons only react to real clicks, and items in the deposit screen are returned even if the player disconnects.
  • FTB Teams support (optional) – teammates and allies can't hunt each other, teamkills aren't murder, and players aren't warned about their own teammates. The mod works fine without FTB Teams.
  • Persistent – bounties, contracts, stats and cooldowns survive server restarts.
  • Fully configurable – every duration, range, price and penalty lives in config/bounty_hunt_reforged-common.toml.

Admin Commands

All commands require OP (permission level 2). Regular players use the board block.

  • /bounty board – open the board
  • /bounty admin bounty add | remove | list – manage bounties
  • /bounty admin hunt start | stop | info – manage contracts
  • /bounty admin cooldown clear | info – hunt, bounty and compass cooldowns
  • /bounty admin debt, wanted, insurance – manage player status
  • /bounty admin stats <player> and stats reset <player>
  • /bounty admin help – full list

Requirements

  • Minecraft 1.21.1 with NeoForge
  • Required on both client and server – the mod adds its own menus
  • FTB Teams – optional

The Bounty Board has no crafting recipe. Place it for your players with /give @s bounty_hunt_reforged:bounty_board.

The Bounty Hunt Reforged Team

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I mostly build mods to fix problems I run into myself. I share them here in case they help your modpacks and servers too. (we don't talk about SeedRay).

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