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Boundary Boxes

A mod that allows players to create boundaries with multiple functionalities
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boundarybox-1.1-1.20.1.jar

File nameboundarybox-1.1-1.20.1.jar
Uploader
Hunter_DevHunter_Dev
Uploaded
Jul 15, 2026
Downloads
23
Size
70.6 KB
Mod Loaders
Forge
File ID
8435880
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:boundary-boxes-1579521:8435880")

Learn more about Curse Maven

What's new

BoundaryBox 1.1 — Changelog

New Features:

Updated Block Texture — Texture/model has been updated along with rotations

Entry/Exit Messages — Players now see a title card displaying the region name and difficulty when entering a protected region. The difficulty color is green for Easy, yellow for Medium, and red for Hard

Difficulty System — Assign a difficulty rating to regions (Currently does nothing aside from being for show)

Music System — Assign a soundtrack to play while inside a region. Music stops when leaving and loops automatically.

Wipe All Command — Removes all regions across all dimensions with a confirmation step to prevent accidental wipes

Completed Marker System — Marker blocks within structures now allow you to make a boundary in one world, save it to an nbt file, and find the structure through world gen with the boundary box and its features through any datapack

Submerged Marker Option — Region Marker Block can now be placed one block above the floor of a structure, followed up with using the `submerged` flag in the marker command, preventing holes when the marker turns to air by moving the height of the boundary box down by one block

Automatic Rotation Detection — Region Marker Block now reads its own facing direction to automatically rotate the boundary box when a structure spawns rotated via worldgen or structure block

Duplicate Prevention — Spawning a structure with a marker block that shares a name with an existing region now overwrites the old entry instead of creating a duplicate

Multiplayer Region Sync — Regions are now synced to all connected clients on join and when regions are created or removed. Previously, only the host could see particle outlines

Commands Added/Updated:

/boundarybox marker [submerged] — Added submerged flag to lower the boundary box

/boundarybox music — Assign a music track to a region

/boundarybox stopmusic — Remove music from a region

/boundarybox difficulty — Set difficulty for a region

/boundarybox wipeall — Remove all regions across all dimensions (requires confirmation)

/boundarybox wipeall confirm — Confirm wipe of all regions

Bug Fixes:

  • Fixed potion effects occasionally not terminating after a delay or terminating early upon exiting the boundary
  • Fixed region particle outline only being visible to the world host in multiplayer
  • Fixed duplicate region entries being created when the same structure spawns multiple times or is repeatedly created with the same command on the same marker block
  • Fixed boundary box misalignment when structures spawn with worldgen rotation
  • Fixed effects and music data not being included in the client sync packet, causing them to reset on world join

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