boundarybox-1.1-1.20.1.jar
Curse Maven Snippet
What's new
BoundaryBox 1.1 — Changelog
New Features:
Updated Block Texture — Texture/model has been updated along with rotations
Entry/Exit Messages — Players now see a title card displaying the region name and difficulty when entering a protected region. The difficulty color is green for Easy, yellow for Medium, and red for Hard
Difficulty System — Assign a difficulty rating to regions (Currently does nothing aside from being for show)
Music System — Assign a soundtrack to play while inside a region. Music stops when leaving and loops automatically.
Wipe All Command — Removes all regions across all dimensions with a confirmation step to prevent accidental wipes
Completed Marker System — Marker blocks within structures now allow you to make a boundary in one world, save it to an nbt file, and find the structure through world gen with the boundary box and its features through any datapack
Submerged Marker Option — Region Marker Block can now be placed one block above the floor of a structure, followed up with using the `submerged` flag in the marker command, preventing holes when the marker turns to air by moving the height of the boundary box down by one block
Automatic Rotation Detection — Region Marker Block now reads its own facing direction to automatically rotate the boundary box when a structure spawns rotated via worldgen or structure block
Duplicate Prevention — Spawning a structure with a marker block that shares a name with an existing region now overwrites the old entry instead of creating a duplicate
Multiplayer Region Sync — Regions are now synced to all connected clients on join and when regions are created or removed. Previously, only the host could see particle outlines
Commands Added/Updated:
/boundarybox marker [submerged] — Added submerged flag to lower the boundary box
/boundarybox music — Assign a music track to a region
/boundarybox stopmusic — Remove music from a region
/boundarybox difficulty — Set difficulty for a region
/boundarybox wipeall — Remove all regions across all dimensions (requires confirmation)
/boundarybox wipeall confirm — Confirm wipe of all regions
Bug Fixes:
- Fixed potion effects occasionally not terminating after a delay or terminating early upon exiting the boundary
- Fixed region particle outline only being visible to the world host in multiplayer
- Fixed duplicate region entries being created when the same structure spawns multiple times or is repeatedly created with the same command on the same marker block
- Fixed boundary box misalignment when structures spawn with worldgen rotation
- Fixed effects and music data not being included in the client sync packet, causing them to reset on world join
This mod has no additional files

