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Botz Mob Leveling

Configurable mob leveling for Forge 1.20.1. Mobs scale by distance from spawn, structures, and datapack rules.
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BotzMobLeveling-1.0.7.jar

File nameBotzMobLeveling-1.0.7.jar
Uploader
DepthDrakoDepthDrako
Uploaded
Jun 30, 2026
Downloads
45
Size
93.5 KB
Mod Loaders
NeoForge
File ID
8344017
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:botz-mob-leveling-1454441:8344017"

Learn more aboutΒ Curse Maven

What's new

# πŸ—‘οΈ BotzMobLeveling v1.0.7 β€” Minecraft 1.21.1 **The first 1.21.1 (NeoForge) release.** A data-driven mob leveling system: mobs spawn with a level from your datapack rules, scale their stats, grow stronger by killing, and can even scale to your gear β€” plus a full boss module. > βš™οΈ Built for **Minecraft 1.21.1 Β· NeoForge 21.1.172+ Β· Java 21** --- ## πŸ“₯ Requirements - **Minecraft 1.21.1** + **NeoForge 21.1.172** or newer - **eidolon_lib** β€” *required* - *Optional:* Iron's Spells 'n Spellbooks, Epic Fight --- ## ✨ Features **Leveling** - **Data-driven rules** β€” `base` / `biome` / `dimension` / `structure` / `boss`, resolved by priority - **Level modes** β€” `fixed`, `random`, `distance`, `skip` - **Per-entity overrides** β€” give specific mobs a `level_bonus` or fixed `level` within a rule - **Cap exemption** β€” `ignore_level_cap` for above-cap mobs (persists across reloads) - **Kill leveling** β€” mobs grow stronger by killing other entities - **Adaptive difficulty** β€” optional bonus levels based on nearby players' gear **Stats & Attributes** - Built-in per-level scaling for health, attack damage, attack speed, movement speed & damage reduction - **Datapack attribute scaling** β€” scale *any* attribute with `add_value` / `multiply_base` / `multiply_total` **Boss Module** - Health & damage multipliers, glow, damage-type immunities, minions - **Boss bars β€” global _or_ local** via `boss_bar_range` (per-boss visibility radius) πŸ†• - Custom bar color, title, and spawn announcement **Quality of Life** - Opt-in **loot scaling**, **hunting AI**, level name tags with color tiers + elemental titles - **Commands** β€” `/botzmobleveling arealevel | moblevel` - **Public API** + cross-mod stat access via eidolon_lib (no hard dependency for readers) --- ## 🧩 Datapack at a glance ```json { "structure": "minecraft:stronghold", "mode": "random", "min_level": 100, "max_level": 150, "mob_overrides": { "minecraft:zombie": { "level": 200, "ignore_level_cap": true } }, "attribute_scaling": { "max_health": { "operation": "add_value", "value_per_level": 1.0 }, "attack_damage": { "operation": "multiply_base", "value_per_level": 0.01 } } } ``` Full field reference, boss rules, and copy-paste examples live in the **[Wiki](https://github.com/DepthDrako/BotzMobLeveling/tree/1.21.1/wiki)**. --- ## ⚠️ Notes - This 1.21.1 version is a **ground-up rewrite** of the 1.20.1 mod β€” the datapack schema and config layout **differ** from 1.20.1. Use the 1.21.1 wiki, not the old docs. - Mob mana application to Iron's Spells is reserved for a future update. --- **Found a bug?** [Open an issue Β»](https://github.com/DepthDrako/BotzMobLeveling/issues)

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