bosshunter-0.0.14.jar
Curse Maven Snippet
What's new
Added
-Item values (config/bosshunter/trade/values.json): every item that already appears in trades has an emerald value range (diamond 10-15)
-Each merchant values items differently: profession specialties pay more and cost less; wandering trader pays little and charges more
-Prices are set when you open a merchant; items without a value keep the mod's price and are listed in unpriced.json
-Renewal timer on every merchant: restocks every 20 min and villagers roll new trades every 60 min (hover the clock for details)
-Trades you used are kept for one more round when villagers roll new trades
-Two new villager levels after Master: Grandmaster (6) and Legend (7), with 2 new trades each and new outfits (amethyst / gold with crown)
-Weapon rank caps by material: iron, gold and lower up to B; diamond and netherite up to A; S only for materials above netherite
-Apotheosis rarity raises the cap: Epic up to A, Mythic and Ancient up to S (the cap allows the rank, it doesn't guarantee it)
-Hold Ctrl on a weapon to see its max rank and why (material, rarity or special weapon); all caps editable in scaling.json
-Boss list with ranks (config/bosshunter/hunt/bosses.json): minor, major and legendary; used by boss contracts, first-kill bonfires, Lineage Fragments, corpses, Restless Night and souls
-Bosses from other mods: Cataclysm, Minecraft Dungeons, Iron's Spells, Traveloptics, Alex's Caves, Ars Nouveau, Bosses'Rise, Mowzie's, Ice and Fire, Saint's Dragons and Dungeons and Combat (plus anything tagged forge:bosses)
-Boss contracts can target any installed boss; reward and XP depend on its rank
-Soul Binding gives boss souls by rank (minor: 2 Rare Souls, major: 1 Epic Soul, legendary: 2 Epic Souls)
-Tamed mobs never count as bosses; Ice and Fire dragons count only when grown
-Tamed Baby Dragons grow: Baby (20-30 min) -> Young (40-70 min) -> Adult; time counts while the dragon is loaded
-Feed Ice and Fire dragon flesh or dragon meal (or BossHunter dragon meat) to cut 5 min of growth, once every 3 min
-Right-click your dragon to see its stage and time left
-Young Dragon: 80 health, 12 damage. Adult Dragon: 120-200 health, 15 damage. Bigger at each stage
-Naming screen when your dragon becomes Young (asks again later if you were away)
-From Young, a dragon with full health near lava can lay a Baby Dragon Egg (5% every 5 min)
-Young Dragon: wears horse armor, drops its helmet and sword and fights with bites and a tail sweep that hits everything around it
-Adult Dragon: horse armor or Ice and Fire dragon armor (head, neck, body, tail), tail sweep and fire breath
-Ride your Adult Dragon: right-click to mount (needs a saddle if Ice and Fire isn't installed); Space flies up, X flies down, it glides when you let go
-While riding: left click bites what's in front of you, B breathes fire where you look; kills count as yours
-Dragon inventory shows the slots for its stage and has a Stay / Follow button
-A tamed Young or Adult dragon drops Dragon Scales and a Dragon Skull when it dies
-Skeleton Dragon (boss): at The Unliving's altar, at night, right-click with a Dragon Skull, carrying an Epic Soul, with a skinned dragon body nearby
-Skeleton Dragon can't fly but hits harder and moves faster, stomps the ground, has no soul and drops Dragon Bones
-Dragon Bone Sword: two-handed greatsword (Epic Fight), very sharp and heavy, made from 6 Dragon Bones and a Dragon Scale
-Config: config/bosshunter/dragon/dragons.json
-Unliving Shroud (Soul Forge, midnight): mage armor with Iron's Spells max mana, blood spell power, summon damage and cooldown reduction, plus Apotheosis dodge
-Dragonbone Armor (Soul Forge, night, from netherite): heavy armor with high toughness, knockback resistance, +1 heart per piece and Iron's fire magic resistance
-Soul Hunter Bow (Soul Forge, night): Apotheosis draw speed, arrow damage and crit chance; can reach rank A
-Bestiary (key J or the Character screen): every installed boss, its rank, how many times you defeated it, the day of your first kill and the soul it gives; unknown bosses show as "???"
-Boss Trophies: the first time you defeat each boss you get its trophy, a pedestal with a small statue of the boss
-Boss scaling: bosses spawn stronger on Hard (x1.25) and weaker on Easy (x0.8), and gain +50% health and +15% damage per extra player nearby (bosses.json)
-Speech pill on the barter screen: shows your buy discount and sell bonus; discounted prices show the old price crossed out
Fixed
-Baby Dragon no longer has a fixed English name; it uses the translated name of its stage
-Barter: trades that give items (not emeralds) paid emeralds instead of the real item; now the Sell tab shows and gives what the merchant really offers
-Barter: Buy/Sell tabs with nothing in them are hidden
-Barter: buying and selling now say why a trade fails (missing items, not enough emeralds, out of stock, locked level)
-Barter: button text no longer overflows ("All I can")
-Barter: merchant level text no longer overlaps the panel
-Speech discount now shows even on cheap trades (rounds in your favor)
-Trades gave double Speech XP (the trade event fired twice)
-Grandmaster and Legend level up like vanilla levels: the trade closes and the villager levels up a few seconds later, one level at a time
Changed
-Bonfire menus (rest, travel and level up) use the BossHunter style: panels, titles and buttons
-Hunter's Codex: new Barter and Dragons categories; new pages for the Skeleton Dragon, bestiary and trophies, boss ranks, weapon rank caps, Dragon Bone Sword and soul gear
-Hunter's Codex in Spanish for every Spanish variant (not only es_mx)
-Trade price by level now 1.0 for every level (values.json sets prices instead)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

