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Bosses Scale With Player Count

Uses universal method to determine bosses, and multiplies boss's base health by player count. aka: Bosses Scale In Multiplayer

 

CONFIG INSTRUCTIONS

 

Formula is (Player Count x Multiplier x Boss Base Health) Mod does nothing to boss health if player count is one.

 

For custom mobs, use the mob's in game name [caps sensitive], not the registry id. Example: if you want to add a wolf, simply put Wolf inside the quotations.

 

 

Must be installed server, and client side.

This mod intends to raise the health of all bosses for each player the boss's base health is multiplied by a configurable amount when it spawns in.

 

If you feel it incorrectly flags anything leave a comment! 

Should be compatible with all bosses from all mods.

 

 Will not get fabric release.

 

Big thank you to Azzier, & Goldorion on MCreator for creating the plugins that made this mod possible. (attributes plugin, and file manager plugin)

 

Future Plans

>Add 1.19.2 support

>Add config option for loot amount to change based on player count  (still needs added in 1.16)

>Add config option for only scaling the boss if more then one player attack the boss, or are in proximity

>Add more custom mob slots if requested

>Add a limiter config that makes boss scaling stop after "x" amount of players.

>Add option to scale every mob, boss or not.

>Add config to disable my automatic boss flagging system.

 

The more engagement this mod gets the more motivation I have to update it,

so if you want something, leave comments and I'll get to it faster.

The Bosses Scale With Player Count Team

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