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Boss Difficulty

Experimental
This mod changes the boss system, making progression gradually more difficult and interesting.

This mod changes the boss system, making progression gradually more difficult and interesting.

After each boss kill, its health increases by a multiplier:
1.2 → 1.4 → 1.6 → 1.8 and so on, creating steadily increasing difficulty with each subsequent playthrough.

As a result, every next fight against a previously defeated boss becomes noticeably harder, forcing the player to adapt and improve their strategy.

The mod also supports modded bosses — you can manually add them in the configuration so that the scaling system works with them as well.

The Boss Difficulty Team

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