boss_statue-1.0.1.jar
Curse Maven Snippet
What's new
hanged / 变更
- Wider adjustment ranges. Scale is now
0.10×–10.00×(step0.10) and height is−32–+32blocks (step0.50), so very large models — including ones that end up far above the statue block — can be lined up. Previously the range was0.20×–4.00×and−1–+2blocks with0.05steps. - 可调范围放大。 大小改为
0.10×–10.00×(步长0.10),高度改为−32–+32格(步长0.50),因此很大的模型——包括落点高出雕像方块十几个方块的 模型——也能对齐。此前范围是0.20×–4.00×与−1–+2格,步长0.05。
Fixed / 修复
- Statues no longer keep transient visual states. Capture now drops vanilla fire and frost state (
HasVisualFire,RemainingFireTicks,TicksFrozen, snow flags), so a mob that died while burning no longer produces a burning statue. - 不再保留临时视觉状态。 抓取时丢弃原版燃烧与结霜状态 (
HasVisualFire、RemainingFireTicks、TicksFrozen、雪相关标记),被火烧死的生物 不会再生成带火焰的雕像。 - Statues no longer keep L2 Hostility levels and traits (
l2hostility:*capabilities and forge data are discarded — itsfierytrait was one source of the burning look). - 不再保留 L2 Hostility 的等级与词条(
l2hostility:*的 capability 与 forge data 一律丢弃——它的fiery特性正是“火雕像”的来源之一)。 - Statues no longer keep Champions / "stronger rematch"-style affixes (
champions:*/champ:*). - 不再保留 Champions(含“强敌再续”)的词缀(
champions:*/champ:*)。 - Freeze state.
mowziesmobs:frozenis no longer captured, and iniceandfire:entity_dataonly the frozen-related keys are removed — species, gender, stage and variant data are preserved so Ice and Fire models still look right. - 冻结状态。
mowziesmobs:frozen不再抓取;iceandfire:entity_data里只剔除与 冻结有关的字段,物种 / 性别 / 阶段 / 变体等数据保留,冰火模组的模型外观不受影响。
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