Boss Index 1.5.1
Curse Maven Snippet
What's new
1.5.1
- Dungeon bosses respawn automatically. When the cooldown ends, a boss that lives in a dungeon comes back by itself at its original spot, at full health. The chat says it is "back in its lair" and the banner shows it too.
- A dungeon boss is one generated with its structure, spawned by a boss spawner block, or triggered by the dungeon.
- The spot is where the boss first appeared, not where it died, so a boss lured out of its arena still returns home.
- No duplicates: if the old copy is still sleeping there, nothing is added.
- Summoned bosses don't respawn: bosses summoned with an item, egg or command must be summoned again after the cooldown.
- Random natural spawns don't respawn either: they simply start spawning again.
1.5.0 — Boss cooldowns
- New: boss cooldowns. A defeated boss rests for 24 hours (configurable) before it can come back.
- Chat announcement when a boss dies: who defeated it, and in how long it can come back. Another one when it is available again, with a bell sound.
- Animated banners for these two moments. They slide in from the top of the screen with a pulsing icon, a light sweep and a timer bar.
- New spawns are blocked while a boss is resting: eggs, summoning items, altars, natural spawns. Bosses already in their dungeon fall asleep instead: no damage taken or dealt until the cooldown ends.
- Timers in the boss list: a countdown and a progress bar on each resting boss's card and page.
- Multi-phase and group bosses count once, when the last phase or member dies. Tamed creatures are never affected.
- Settings: server config, plus the
/bossreposcommand for ops (list, reset, set).
- The mod now goes on the server too (it still works client-only, without cooldowns).
- Knight Phantoms are visible again in 3D (they need their armor to be drawn).
- A model that draws nothing now shows "3D preview unavailable" instead of an empty frame.
This mod has no additional files