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Boosters

Throttles distant mob AI, culls off-screen entities, slows down far-away block entity ticking (except the ones you'd actually notice, like hoppers and pistons), and cuts particle count — deferring to Sodium/Lithium/EntityCulling instead of fighting them.
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boosters-1.1+26.2.jar

File nameboosters-1.1+26.2.jar
Uploader
KarpixKarpix
Uploaded
Jul 10, 2026
Downloads
63
Size
38.5 KB
Mod Loaders
Fabric
File ID
8408655
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:boosters-1605397:8408655"

Learn more about Curse Maven

What's new

Fixed

  • FPS regression compared to vanilla — MobAiThrottleMixin/BlockEntityThrottleMixin were re-deriving the distance to the nearest player every tick instead of every N ticks; now cached and refreshed once every 10 ticks
  • The F3 status line (DebugScreenStatusMixin) was doing string concatenation on every rendered frame regardless of whether F3 was actually open; now only computed while the debug screen is visible

New

  • EntityShadowCullMixin — drops ground shadows for distant entities (safe, doesn't touch model/pose/animation)
  • Automatically pulls all distance thresholds in by 25% when Sodium is detected (toggleable in settings)
  • More aggressive default throttling distances/intervals out of the box

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