Bons DLSS Diet 1.2.0
Curse Maven Snippet
What's new
- Reduces smearing on moving Valkyrien Skies ships, especially around lights while sailing at night. DLSS now receives motion for moving entities, ships, first-person hands and held items, including Better Combat weapon swings.
- Adds contrast-adaptive sharpening (RCAS) after DLSS and a more detailed texture mip level. Defaults:
sharpness=0.5,mip_bias=-1.0. If foliage or distant textures shimmer, lowersharpnessor movemip_biascloser to0. - Tracks Distant Horizons projection changes when calculating motion.
- New settings in
config/bons_dlss_diet.properties:motion=full|camera|pack,motion_items=true|false,sharpening=rcas|pack|off,sharpnessandmip_bias. Reload the shader pack after changing them. - Bundles the same NVIDIA DLSS 310.9.1 library as 1.1.0. Client only: Minecraft 1.20.1 Forge, Windows x64, NVIDIA RTX, Oculus 1.8.0, Embeddium and Complementary Unbound r5.7.1 with Euphoria Patches 1.8.6. Tested with Forge 47.4.28.
Testing: the RTX 3080 night-sailing comparison reproduced the 1.1.0 smear and showed a much clearer moving ship with 1.2.0. Some test sequences missed the capture-speed threshold, so this is not a claim that every formal benchmark passed. The installed 1.2.0 runtime also completed a normal play session without a DLSS error. Increased sharpening can make foliage shimmer more. The older FPS table on the project page describes 1.1.0; it is not a new 1.2.0 speed claim.
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