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Bons and Furious

Push your optimized modpack further: Faster terrain, shorter waits and smoother busy scenes on top of best performance mods. 300+ optimization achieves 9x worldgen, -56% launch time and up to +17% FPS.
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Bons and Furious 1.0.33+mc1.21.1 (NeoForge)

File namebons_and_furious-neoforge-1.0.33+mc1.21.1.jar
Uploaded
Oct 6, 2026
Downloads
34
Size
1.3 MB
Mod Loaders
NeoForge
File ID
9076096
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:bons-and-furious-1715359:9076096"

Learn more about Curse Maven

What's new

Bons and Furious 1.0.33 for Minecraft 1.21.1 on NeoForge. Requires Java 21 and NeoForge 21.1.252 or newer. Install bons_and_furious-neoforge-1.0.33+mc1.21.1.jar on the client, the server, or both; optional target mods are not required. Use the separate Forge build for Minecraft 1.20.1.

This build carries 169 controls, up from 165 in 1.0.30.1+mc1.21.1: four of the five controls added in Bons and Furious 1.0.31 to 1.0.33. Three are for JEI 19.51's start-up: brewing recipes are found by their ID, tooltip search words are read without regex matching, and JEI's hidden anvil and grindstone menus skip synchronization scans that nobody observes. The fourth works out the parts of a biome lookup made outside chunk generation that depend only on x and z once per column. The fifth, a Forge 1.20.1 memory-leak fix, has nothing to fix on 1.21.1. Of the 253 controls of the Forge release, 42 are retired on 1.21.1 because the newer game or mod already does that work, and 42 depend on mods without a 1.21.1 NeoForge build.

Fixed: with Generator Accelerator 1.6.2 installed, the two earlier 1.21.1 builds (1.0.30 and 1.0.30.1) stopped at the first world load. The two controls that change the same methods now step aside while it is installed. On the older versions, vanilla_beardifier_influence_bounds=false avoids it. Also fixed: Distant Horizons' script lookup index never switched on in those two builds because of a version check; it works now. As in Forge 1.0.33, the three terrain controls of the chunk set-up step aside, with one log line each, when another mod changes the same calls; on 1.21.1 that happens next to C2ME's density-function compiler.

Tested on dedicated servers and in-world clients: Iris 1.8.12 with Complementary shaders, Embeddium alone, Accelerated Rendering with Iris, ServerCore 1.5.19, Generator Accelerator 1.6.2, Bye Pregen 1.1.3.0, TerraBlender with Oh The Biomes We've Gone, and C2ME. In 18 runs the terrain was identical with the controls on and off, and the checks that compare each control's answers with the original code found no difference. These are compatibility and correctness checks. The performance figures on the project page were measured on Forge 1.20.1 and do not describe this port.

Installation and compatibility · All ported and omitted controls · Test results · Source

SHA-256 ff5e8bf07015e91b6cb55da17db6ed77610b8e5df55b5f73e6b08ae84ac8aad3.

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