BonefireRelics-7.1.2.jar
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更新日志:Bonefire Relics 7.1.2
2026-09-09 · Fabric 1.20.1(7.1.2 迭代累积发布 · 版本号铁律全程未升版)
�� 骨斧三形态与裂地(地裂)技能
• 骨斧(relic_bone_axe)三形态:骨=对标铁级 / 钻石 / 下界合金,无尽耐久;与无尽铁镐同享⇄形态切换体系(多属性平行独立升级,材料与经验足够可自由升级当前属性)
• 开局礼包调整:只取消开局自动发放骨斧(保留防重复 tag),需要时由无尽铁镐⇄切换获得;老档自动补 Lv.1
• 裂地(地裂)AOE 定稿:水平 24 格推进、命中目标才结算爆炸、地面火焰/震地粒子;修复升级卡 II 的写入 bug(explosion 公共路径写入);升级材料成本下调
• 击杀连锁:地裂击杀生物后沿其面朝方向再放一道裂地(50% 概率触发,单链不递归爆炸式扩散)
• 并发安全:推进波次与流血结算改缓冲/快照迭代,修复同 tick 遍历 ConcurrentModificationException
• 铁镐破岩 v2(基岩挖掘)与遗物保底修复
💾 遗物死亡不掉落(墓碑兼容 · 绑定诅咒式守护)
• 目标:遗物(含骨甲四件套)死亡不掉落、不进地面/墓碑,重生后直接回到复活背包——像绑定诅咒一样始终留在玩家身上
• 多轮根因修复:dropAll/onDeath 注入点无效 → copyFrom 静态表发还 → mixin 静态助手违规崩溃(InvalidMixinException)修复 → 发还点上移至重生最终实体(respawnPlayer TAIL)→ 主动向客户端推送背包同步
• 墓碑 mod 对抗:兼容 You're in Grave Danger——onDeath HEAD 先摘除遗物(早于其收包),重生后每 tick 稳定守护补回,确认连续在位 4 秒才释放;墓碑只装普通装备,遗物直达复活背包
• 日志标记 [KEEP] stash/extract/put/restore/stable 全链路可查;重登兜底补回
⚔️ 数值与装备
• 骨甲三系法强成长化:基础 5 + 材质级×5(0/1/2 → 火/冰/奥法强 5/10/15),spell_power 缺失自动跳过
• 材质一键满级护甲值按跳级差补齐(修复只 +5 一次的 bug)
• 品质 mod(Tierify)神话 Mythic 档适配:遗物 mythic_tool / melee / armor 档精确匹配
• 移速修复:秘法核心移速加成单源固定修饰(Lv30 ≈ +60%),删除饰品双份加成——修复穿戴瞬间加速闪变后回落
• 切换形态归一修复:骨斧⇄铁镐切换时属性/爆炸/效率等数据按目标形态归一,坏 tag 自动修复
🖥 升级界面(UI)
• 模块页 + 成长页两页化,视图切换统一 rebuild 不留按钮叠层
• 升级页纵向滚动(滚轮),内容超出可滚动查看
• 自适应缩放:宽度优先动态缩放(最小 0.7),适配不同分辨率/缩放设置
• 属性升级改两列压缩布局,统一颗粒度对齐护甲页
• 切换/升级请求秒响应:服务端必回包 + 客户端 3 秒无回包自动按背包实况重建(不再卡「请求已发送…」)
🧩 依赖与工程
• 零硬性前置:fabric.mod.json 仅 depends 装载器/minecraft/fabric-api;trinkets / spell_engine / spell_power 全部软依赖(suggests)——任意 Fabric 1.20.1 环境可直接启用,缺 mod 时对应功能自动降级不崩
• 开发流程:每次构建前源码快照归档(.src-archive)、发布前留 *.pre 备份、实机验证为准
7.1.2 (English Summary)
• Bone Axe arrives with three tiers (bone/diamond/netherite, unbreakable) plus the Crack (fissure) skill: 24-block horizontal waves, explode-on-hit only, 50% kill-chain; opening grant no longer includes the axe (switch from the endless pickaxe instead)
• Relics never drop on death: extraction happens before any drop/gravestone handler (You're in Grave Danger compatible), relics are restored to the final respawned player with per-tick stabilization until verified — like a binding curse that follows you
• Bone armor gains scaling spell power (5 + tier×5 per school), Mythic-tier (Tierify) support, single-source movement speed bonus (+60% at Lv.30), switch normalisation between axe and pickaxe
• UI overhaul: two-page module/growth views, vertical scrolling, adaptive scale (min 0.7) and two-column attribute layout aligned with the armor page; instant switch/upgrade responses with a 3s timeout fallback
• Zero hard prerequisites: trinkets / spell_engine / spell_power are soft dependencies (suggests) — the mod enables on any Fabric 1.20.1 loader and degrades gracefully when they are missing
This mod has no additional files

