promotional bannermobile promotional banner

Bodyguard

Bodyguard is a mod with which you can feel safe now. It's no longer difficult to have someone following you everywhere to protect you, someone you hire to cover you from dangers.

File Details

Bodyguard remake 1.0.0 forge - 1.19.4

  • R
  • Jul 26, 2023
  • 412.06 KB
  • 285
  • 1.19.4
  • Forge

File Name

Bodyguard remake 1.0.0 forge - 1.19.4.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bodyguard-487138:4665673")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This is a recreation of the original mod, so there are changes. If you have played with this mod in the past, now it has changes that didn't exist before. I apologize if it doesn't meet your expectations, but this is just a glimpse of what I can do. I will be uploading new versions soon.

 

Features:
- Now bodyguards will heal every 5 seconds, so the player doesn't have to heal them. If you want this changed, feel free to comment.
- The bodyguard has the same amount of health as a player, but to show that it's a trained bodyguard, it will have 5 extra hearts to last longer in battles.
- They are not considered hostile, as they won't attack a player unless provoked.
- To obtain a bodyguard, you need to craft the item that summons them. Check the mod's main page for the crafting recipe.
- To command the bodyguard, you must hire them, which can be done with gold. It won't cost much, ranging from 2 to 4 ingots.
- Once hired, the bodyguard will take your name to indicate that it's under your command.
- Right-clicking the crouching bodyguard will make it stay still while still scanning the surroundings. It will remain vigilant in the area, unable to attack or move.
- You can equip the bodyguard with a sword, armor, and an immortality totem, enhancing its durability and combat strength.
- If it accompanies you to the mine, it can hold items in its inventory.
- Bodyguards won't attack passive mobs; they will only engage hostile or monster mobs.