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BlueMap: Create

This Bluemap addon allows your Create Contraptions & Trains to render in real-time!
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BlueMap: Create 1.0.0 (1.21.1 NeoForge)

File namebluemap3d_create-1.21.1-1.0.0.jar
Uploader
duzo_duzo_
Uploaded
Sep 6, 2026
Downloads
48
Size
84.0 KB
Mod Loaders
NeoForge
File ID
8825666
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:bluemap-create-1685152:8825666"

Learn more about Curse Maven

What's new

1.0.0

First release. Live Create contraptions as real 3D geometry in BlueMap's three.js scene, for NeoForge 1.21.1. Requires BlueMap3D core; see core's own changelog for the shared rendering engine this addon builds on, including the mesher, the resource-pack model lookup, and this release's blockstate rotation fix.

  • Live Create contraptions: train carriages, minecart contraptions, gantry carriages, piston and pulley assemblies, and rotating bearings.
  • Minecart contraptions, gantry carriages and piston/pulley assemblies are found by enumerating AbstractContraptionEntity - Create already spawns one entity per contraption, so nothing is missed.
  • Train carriages are walked straight off Create.RAILWAYS.trains instead, since a carriage's own entity can be absent for long stretches while the train it belongs to keeps moving.
  • Rotation for the entity-backed contraptions is recovered by sampling Create's own applyRotation with the three basis vectors, so they all go through one path and a new contraption type would too. Train carriages derive theirs from the railway anchors instead, since that path has no entity to ask.
  • A contraption that disassembles becomes a new entity, and so a new object with a fresh bake, at no cost.
  • Curved track is drawn as real geometry - Create draws it from a bezier at render time with no blocks of its own, so this addon walks the same bezier itself. Straight, diagonal, ascending and crossing track all draw too.
  • A curve draws in the material it is actually built from rather than andesite, found from the material's own blockstate, so another mod's track needs no list here to keep up with. Steam 'n' Rails' hundred-and-fifty-odd wood, narrow-gauge and wide-gauge tracks all draw as themselves; its monorail curves stay andesite, since a monorail curve is a girder rather than sleepers and rails.
  • Bogey wheels turn with the carriage they ride under, small and large bogeys both, plus all twenty-seven Steam 'n' Rails bogey styles across its medium, double-axle, large-Create-styled, single-axle and triple-axle families.
  • Bearing caps - mechanical, windmill and clockwork alike - turn at the rate they actually turn in game, not a speed value that can be spinning while the bearing itself is stalled.
  • Station flags raise and lower and change texture for whether a train is present, absent, or the station is mid-assembly.

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