Blue Hearts

A new type of health: Blue Hearts. A new color, new mechanics!
nether_blue_hearts.png

nether_blue_hearts.png

lush_caves_gen_bush1.png

lush_caves_gen_bush1.png

Description

Blue Hearts

Life and Absorption? Go further! In short, this mod adds the Blue Blood Potion. It can be made with Vital Sap. After taking a Blue Blood Potion, you will receive a new type of health: Blue Hearts!

These new hearts are not regenerated by saturation, but by sleeping. Damage caused by blue hearts cannot be reduced by armor.


Attention! The mod currently has two versions that integrate different features:

  • v.2.3:
    • Improved Vital Bush generation;
    • Removal of packet synchronization overhead;
    • New sprite for Vital Bush;
    • New alternative recipe for Blue Eye;
    • CuriosAPI is now mandatory, no longer optional.
  • v.2:
    • Vital Bush: A new bush generated by the ceiling of the Lush Caves. It produces the new Vital Fruit which can be eaten, used for replanting or for making Vital Sap;
    • Extra content with the Curios API! - Revitalizing Crying Charm: This amulet can be equipped in Curios' 'charm' slot and after doing so, it will regenerate a little of the blue hearts from time to time.
    • All items from the previous version.
  • v.1:
    • Blue Heart: A new type of life/health heart that cannot be regenerated with saturation, but can be regenerated when sleeping. The damage caused to them cannot be reduced by armor. These blue hearts can be obtained with the Blue Blood Potion or reset with the Orange Antidote, with a maximum of 10 and a minimum of 0 hearts.
    • Blue Blood Potion: Potion prepared with Vital Sap;
    • Orange Antidote Potion: Potion prepared with Damage Potion and Rotten Flesh;
    • Vital Sap: Goo made on the workbench with Slime Ball, Glittering Watermelon, Soul Sand and Lapis Lazuli;
    • Commands for managing players' hearts;
    • Configuration file for the world's initial hearts.

License, documentation, code and wiki, available on GitHub:

The Blue Hearts Team

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