BloomAudio-WorldAcoustics-Fabric-26.2-v2.0.0.jar
Curse Maven Snippet
What's new
2.0.0
- Rebranded the mod as Bloom Audio - World Acoustics under Bloomstone Studio.
- Replaced the former Core, Audio and UI requirements with the single Bloom API dependency.
- Migrated source packages, technical identifiers, resource namespaces, diagnostics command, build output and embedded license metadata to the Bloom identity.
- Removed the former project icon from the runtime package pending Bloomstone artwork.
1.0.1
- Moved the World Acoustics ON/OFF control from inventories into Options > Music & Sounds.
- Integrated the same persistent setting into vanilla sound settings and Music Systems Overhaul's Audio tab.
1.0.0
- Added environmental processing for jukeboxes, mobs, other players and supported world sounds.
- Modeled sound travelling through obstacles and along nearby connected openings, with directional indirect sound.
- Applied material-dependent insulation and absorption, with higher frequencies affected more strongly.
- Gave wool and wool carpets strong insulation, and glass panes full-glass layer treatment.
- Added listener-head underwater muffling, submerged-source treatment and water-path absorption.
- Added shelter-aware rain and obstruction-aware flowing-water ambience.
- Refreshed environmental responses after block placement and removal.
- Added an inventory enable/disable switch and on-demand sound diagnostics.
- Included the official World Acoustics icon in the mod metadata.
- Added filter-only handling for supported stereo world sounds alongside positional mono processing.
- Added cached pre-start responses, shared geometry budgets and background route calculations for environmental sound processing.
- Added eligibility handling for world sounds while excluding background music, interface sounds and identifiable local-player sounds.
This mod has no additional files

