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Bloom Audio - World Acoustics

Makes Minecraft’s world sounds respond to walls, openings, materials, water and shelter, so what you hear changes naturally with your surroundings.
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BloomAudio-WorldAcoustics-Fabric-26.2-v2.0.0.jar

File nameBloomAudio-WorldAcoustics-Fabric-26.2-v2.0.0.jar
Uploaded
Sep 15, 2026
Downloads
5
Size
111.0 KB
Mod Loaders
Fabric
File ID
8885945
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bloom-audio-world-acoustics-1697013:8885945"

Learn more about Curse Maven

What's new

2.0.0

  • Rebranded the mod as Bloom Audio - World Acoustics under Bloomstone Studio.
  • Replaced the former Core, Audio and UI requirements with the single Bloom API dependency.
  • Migrated source packages, technical identifiers, resource namespaces, diagnostics command, build output and embedded license metadata to the Bloom identity.
  • Removed the former project icon from the runtime package pending Bloomstone artwork.

1.0.1

  • Moved the World Acoustics ON/OFF control from inventories into Options > Music & Sounds.
  • Integrated the same persistent setting into vanilla sound settings and Music Systems Overhaul's Audio tab.

1.0.0

  • Added environmental processing for jukeboxes, mobs, other players and supported world sounds.
  • Modeled sound travelling through obstacles and along nearby connected openings, with directional indirect sound.
  • Applied material-dependent insulation and absorption, with higher frequencies affected more strongly.
  • Gave wool and wool carpets strong insulation, and glass panes full-glass layer treatment.
  • Added listener-head underwater muffling, submerged-source treatment and water-path absorption.
  • Added shelter-aware rain and obstruction-aware flowing-water ambience.
  • Refreshed environmental responses after block placement and removal.
  • Added an inventory enable/disable switch and on-demand sound diagnostics.
  • Included the official World Acoustics icon in the mod metadata.
  • Added filter-only handling for supported stereo world sounds alongside positional mono processing.
  • Added cached pre-start responses, shared geometry budgets and background route calculations for environmental sound processing.
  • Added eligibility handling for world sounds while excluding background music, interface sounds and identifiable local-player sounds.

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