bloodyhell-0.9.2.jar
Curse Maven Snippet
What's new
0.9.2
Madness shows in your eyes: under a high Frenzy the eyes of players and mobs turn gold. The Ocular Reliquary is held by the player now, and the spell books animate more reliably.
Added
- Ocular Reliquary: your arm holds it by the handle in first person, with your skin. It hangs from the wrist like an incense burner. It rocks when you walk, strafe, jump or turn the camera, and while it charges your arm sweeps from side to side with growing speed and width and the relic lags behind and overshoots. Releasing a cast gives a last sweep.
- Ocular Reliquary: the eye beats with every pulse of the charge and the fingers ripple around the relic, go wild while it charges and snap when it is released.
- Ocular Reliquary: it can be held and used in either hand, also if your main hand is the left one. The left hand version is a mirror of the right one.
- New sounds for the Ocular Reliquary: chains, a deep bell, wet tearing and whispers when you start charging, with every pulse and when the minions are summoned. They replace the Warden sounds.
- Golden eyes of madness: from Frenzy 50 the eyes of a player turn gold with a slit pupil and glow, stronger as the Frenzy grows up to 99. Other players see them too.
- While your own Frenzy is high, the glowing eyes of mobs (Endermen, spiders, phantoms, the Vesper and those of other mods) turn gold on your screen; a mob under Frenzy shows them to everyone.
- Client settings, section "Frenzy Eyes Settings":
frenzyEyeShapechooses where the golden eyes sit on your skin (VANILLAfor eyes of 2x1 pixels like Steve and Alex,ANIMEfor big eyes of 2x2 pixels one row lower,OFFfor none) and other players see your choice;showFrenzyEyeshides every golden eye on your screen. - Guide: a new Frenzy entry in The Unknown explains what feeds the Frenzy, what it does, how to cleanse it and the golden eyes.
Changed
- Ocular Reliquary: new model with the hand, a smaller and tighter relic, and a better look in the inventory and in third person.
- Unknown Lantern trial: the irises of the eyes that watch you go mad as the Frenzy grows, darting around, shaking and dilating, instead of calmly following you.
Fixed
- Eyes of the Unknown and of the Cyclops: the eye now faces you properly from any side and any height, the pupil is drawn over the eye and follows you, and the eyes no longer drift away from where they appeared.
- Ocular Reliquary: the relic no longer dips for a moment after a cast.
- Spell books: a book of the sequential kind (Blood Scratch, Blood Sphere) in your off hand no longer plays its casting spin while the other hand casts a different book.
- Spell books: every book keeps its own animation, so two books of the same kind on screen no longer share their turn and their breathing, and a book no longer restarts its animation on the first cast. This also removes several causes of books that stopped breathing in the hand; if one still freezes, please report what you did before.
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