A zombie bite isn't just lost hearts anymore. Zombies can tear off your arms, legs and eventually your head, and you have to survive with whatever's left.
How it works
When a zombie hits you, it can rip off a limb. The zombie keeps hold of it, and if it gets the chance, it'll eat it to heal. That limb is gone until you die or find a way to grow it back.
- Lose your off-hand arm: no offhand slot, slower mining
- Lose your main arm: you can't hold anything
- Lose a leg: you slow down
- Lose both legs: you're crawling
- Lose your head: you're dead, and the zombie walks off holding it
Your head is safe while you still have all your limbs. The more pieces you lose, the easier it gets for a zombie to finish the job.
Features
- Missing limbs disappear from your player model, in first person too
- Zombies carry your severed limbs as 3D models, and they'll eat them
- Bleeding after you lose a limb. Patch yourself up with bandages
- Eat a golden apple to regrow lost limbs, with a grow-back animation
- Armor lowers your chance of losing a limb
- Your body stays in the world after death
- Gore
Config
You can change every number (debuff strength, limb-loss chance, armor protection and more) in config/limbloss.properties. Run /limbloss reload to apply changes without restarting.
Compatibility
This mod doesn't change zombie spawns, speed or health, so it works with zombie modpacks and other mob mods.
Requirements
- Minecraft 26.3
- Fabric Loader
- Fabric API
Feel free to add it to your modpack.

